Omniclasser (5e Class)
Omniclasser
A short, elderly gnome clad in sorcerer's robes stands to face a horde of angry gnolls which charge towards him. Spreading his arms and raising a gigantic battle axe, he begins to sing, and the plants around wave and sway as if dancing to the music. The gnolls halt, confused. Then they real back in shock, screeching as the gnome slices into their rans with impeccable skill and grace. tripping, pushing, and sending them sprawling.
Omniclasser is a class for very indecisive people who wish to try a bit of everything. Be warned: this will NOT be a balanced class.
Creating a Omniclasser
When creating an Omniclasser, ask yourself what the hell you were doing to end up with such a confused and deranged skill. Like really, what's wrong with you?
- Quick Build
You can make a Omniclasser quickly by following these suggestions. First, pick a random ability score. This should be your highest ability score, followed by another randomly determined ability score. Second, choose whatever background you want.
Class Features
As a Omniclasser you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Omniclasser level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Omniclasser level after 1st
- Proficiencies
Armor: Light armor
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, DEception, History, Intimidation, Investigation, Nature, and Religiion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather armor, longbow and 20 arrows
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a burglar's pack or (b) a dungeoneer's pack or (c) an explorer's pack
- Leather armor, any simple weapon, and two daggers
Level | Proficiency Bonus | Features | Spells Known | —Spell Slots per Spell Level— | |||
---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | ||||
1st | +2 | Unarmored Defense, Spellcasting | 3 | — | — | — | — |
2nd | +2 | Fighting Style, Danger Sense | 3 | — | — | — | — |
3rd | +2 | Random BS Subclass, Pact Boon | 3 | 2 | — | — | — |
4th | +2 | Ability Score Improvement | 4 | 3 | — | — | — |
5th | +3 | Extra Attack | 4 | 3 | — | — | — |
6th | +3 | Channel Divinity (2/rest) | 4 | 3 | — | — | — |
7th | +3 | Random BS Feature | 5 | 4 | 2 | — | — |
8th | +3 | Ability Score Improvement | 6 | 4 | 2 | — | — |
9th | +4 | Indomitable (one use) | 6 | 4 | 2 | — | — |
10th | +4 | Bardic Inspiration (d10) | 7 | 4 | 3 | — | — |
11th | +4 | Random BS Feature | 8 | 4 | 3 | — | — |
12th | +4 | Ability Score Improvement | 8 | 4 | 3 | — | — |
13th | +5 | Indomitable (two uses) | 9 | 4 | 3 | 2 | — |
14th | +5 | Destroy Undead (CR 3) | 10 | 4 | 3 | 2 | — |
15th | +5 | Random BS Feature | 10 | 4 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 11 | 4 | 3 | 3 | — |
17th | +6 | Song of Rest (d12) | 11 | 4 | 3 | 3 | — |
18th | +6 | Timeless Body | 11 | 4 | 3 | 3 | — |
19th | +6 | Ability Score Improvement | 12 | 4 | 3 | 3 | 1 |
20th | +6 | Random BS Feature | 13 | 4 | 3 | 3 | 1 |
Unarmored Defense
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Spellcasting
At 1st level, guess what? You can somehow cast spells! And guess what? When you choose spells to add to your Spell list in THIS class, you can pick spells from whatever spell list you want! Why? Because you're so bad we felt sorry for you!
- Spell Slots
The Omniclasser Spellcasting table shows ow many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a spell slot of that spell's level or higher. You regain all expended spell slots when you finish a long rest.
- Spells Known of 1st-Level and Higher
You know three 1st-level spells of your choice
The spells known column of the Omniclasser Spellcasting table shows when you learn more spells of 1st-level and higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th-level, you can learn one new spell of 1st or 2nd level.
When you gain a level in this class(es), you can replace one spell you now with another spell of your choice. The new spell must be of a level for which you have spell slots. Because you can't learn good magic until you're good. And you'll never be good! Ha ha!
- Spellcasting Ability
You can choose either Intelligence, Wisdom, or Charisma as you spellcasting ability. Because why the hell not. You use the chosen ability score whenever a spell refers to your spellcasting ability. I addition, you use the chosen ability score when setting the saving throw DC for a spell you cast when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your An ability score was not entered for this template! modifier
Spell save DC = 8 + your proficiency bonus + your An ability score was not entered for this template! modifier
Fighting style
You adopt a particular fighting style as you specialty. Choose one of the following options:
- Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
- Defense
While you are wearing armor, you gain a +1 bonus to AC.
- Dueling
While you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting
When you roll a 1 or a 2 on a damage die for an attack you make with a melee weapon that you are wielding with at LEAST two hands, you can reroll the die, and must use the new roll, even if the new roll is a 1 or a 2.The weapon must have the two-handed or versatile property for you to gain this benefit.
- Protecting
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
- Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the attack.
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Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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