Ogre Skeleton (5e Creature)

Ogre Skeleton

Large undead, lawful evil


Armor Class 11 (hide armour)
Hit Points 59 (7d10 + 21)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 16 (+3) 5 (-3) 7 (-2) 5 (-3)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant, but can't speak
Challenge 2 (450 XP)


ACTIONS

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.


The bones of an ogre, brought into undeath. Ogre skeletons are strong and imbued with necromantic evil, fighting until either they or their enemies are utterly destroyed.

Undead Nature. An ogre skeleton doesn't require air, food, drink, or sleep.


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gollark: I mean, it's onboard a military spaceship. They could just be getting imports of stuff they need.
gollark: How do you know *that*?
gollark: Er, no scarcity for any goods.
gollark: What probably will *never* happen is no scarcity for material goods.
gollark: It's probably possible in the relatively near term to have at least freely available food/water/housing. In the longer term, free generic materials (via widespread spaaaaaaaaaace mining and heavy automation).
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