Ocean Phantom (5e Creature)
Ocean Phantom
Gargantuan beast, unaligned Armor Class 11 (natural armour)
Saving Throws Str +10, Con +9, Wis +4 Private army. Some of the Ocean Phantom's suction bells have evolved to cease functioning as feeding devices. Instead, they have adapted to become cradles for a breed of symbiotic sea crab. Should one be unlucky enough to brush up against one of these modified bells an army of spindletroopers(Crabs) will emerge from these bells like a swarm of enraged bees coming to the rescue of their hive. An Ocean Phantom caries 10 (3d6) symbiotic Spindletroopers. (crabs) In return for the Ocean Phantom providing the Spindletroopers with shelter and food, the spindletroopers, in turn, defend their host, coming out to fight whenever the Ocean Phantom is threatened or feeding. When prompted they scurry down the Ocean Phantom's tentacles to pinch and bite into anything that is in the clutches of the Phantom's grapple or is ever in striking range of their claws. Phantom's curtain The Ocean Phantom sails above the ocean's surface. Anything directly under the Phantom is subjected to Like takes up its entire space below the Phantom. Other creatures can enter the space below in, but a creature that does so is subjected to the Phantom's curtain of grappling poisonous tentecles and has disadvantage on the saving throw. Each Tentacle can be attacked (AC 11; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the main body. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it. ACTIONSMultiattack. the Ocean Phantom attacks anything within it's range. Suction bell. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) piercing damage. The target is Grappled (escape DC 15). Until the grapple ends, the target is Restrained and has disadvantage on Strength Checks and Strength Saving Throws. The Phantom's suction bell after will attack again on subsequent turns to extract nutrients from its victim. Poison sting. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 5) Poison damage.
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