Nymph (5e Creature)
Nymph
Medium fey, chaotic good Armor Class 17
Saving Throws Cha +6 Blinding Beauty. When a humanoid that can see the nymph starts its turn within 30 feet of the nymph, it must succeed on a DC 14 Constitution saving throw or be blinded. This blindness lasts until dispelled by a spell such as lesser restoration. Innate Spellcasting. The nymph's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The nymph can innately cast the following spells, requiring no material components: At will: detect magic, druidcraft, shillelagh Spellcasting. The nymph is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The nymph has the following druid spells prepared: Cantrips (at will): guidance, produce flame, resistance Unearthly Grace. While the nymph is wearing no armor and not wielding a shield, her AC includes her Charisma modifier. Additionally, when the nymph makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, she can make a Charisma saving throw instead. ACTIONSMultiattack. The nymph makes two attacks with her club. Club. Melee Weapon Attack: +2 to hit (+6 with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh. Stunning Glance (Recharge 5-6). The nymph attempts to stun a creature within 30 feet of her with a look. If that creature and the nymph can see each other, the creature must succeed on a DC 14 Constitution saving throw or be stunned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
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