Nurgling (5e Creature)
Nurgling
Small fiend (demon), chaotic evil Armor Class 12 (natural armor)
Saving Throws Dex +3, Con +4 Magic Weapons. The nurgling's weapon attacks are magical. Pack Tactics. The nurgling has advantage on attack rolls against a creature if at least one of the nurgling's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it must also succeed on a DC 13 Constitution saving throw or become poisoned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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These small, mischievous demons are surely some of the most numerous, and among the most favoured of Nurgle's minions. Even their ugly-cute appearance is pleasing to the Plague God Nurgle, for each Nurgling is like a miniature copy of the plague father himself. These pernicious and capricious Demons erupt from the boils and pustules that pock the fleshy hide of Great Unclean Ones. They caper and dance around the greater demons, causing mischief whenever possible, constantly giggling as they play. Their enemies are another matter entirely, and would do well to avoid their sharp teeth; those that survive the rake of a Nurgling's bite often find their wounds festering and incurable. Individually, a Nurgling is not a very dangerous opponent. A grown human fighter can simply kick it aside without difficulty. That is why Nurglings gather in swarms on the field of battle, making up for their lack of strength and size with raw numbers and their highly infectious bites. Their favorite method of attack is to overrun a single individual and bring him down under the sheer mass of their pestilent bodies. |
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