Nimble Skeleton (5e Creature)

Nimble Skeleton

Medium undead, lawful evil


Armor Class 17 (chain shirt, shield)
Hit Points 13 (2d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 15 (+2) 6 (-2) 8 (-1) 5 (-3)

Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can't speak
Challenge 1/2 (100 XP)


ACTIONS

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

REACTIONS

Parry. The skeleton adds 2 to its AC against one melee attack that would hit it. To do so, the skeleton must see the attacker and be wielding a melee weapon.

A variation on the standard skeleton, this is the agile foe depicted in cinema. As a foe, it is of particular use in contrasting its style of threat versus that of the Lumbering Zombie.


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gollark: What? Why go to a different one for that?
gollark: I don't think there's much "incentive" to not kill people as long as they mostly die a while after they're most infectious.
gollark: There isn't much selection pressure either way on deadliness. There obviously is on infectiousness.
gollark: inb4 they are just saline solution.
gollark: Historically, no vaccines whatsoever have have side effects appear more than 6 weeks after vaccination.
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