Night Fury (5e Creature)

Night Fury

Large dragon, unaligned


Armor Class 23 (natural armor (27 when flying))
Hit Points 262 (25d10 + 125)
Speed 50 ft., climb 30 ft., fly 240 ft.


STR DEX CON INT WIS CHA
19 (+4) 29 (+9) 20 (+5) 6 (-2) 20 (+5) 10 (+0)

Saving Throws Str +10, Dex +15, Con +11, Wis +11
Skills Acrobatics +15, Perception +11, Stealth +15, Survival +11
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages understands Common and Draconic, but cannot speak.
Challenge 17 (18,000 XP)


Aerial Maneuvers. If when flying the night fury is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the night fury instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. The night fury also adds half its proficiency to its armor class when flying.

Ambusher. In the first round of combat, the night fury has advantage on attack rolls against any creature it surprised.

Dive Attack. If the night fury is flying and dives at least 30 feet straight toward a target and hits it with a melee weapon attack, the attack deals an extra 7 (2d6) damage and the target must make a DC 20 Strength saving throw or be knocked prone.

Echolocation. The night fury can't use its blindsight while deafened.

Flyby. The night fury doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Keen Hearing and Sight. The night fury has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Nimble Escape. The night fury can take the Disengage or Hide action as a bonus action on each of its turns.

Nocturnal Camouflage. The night fury has advantage on Dexterity (Stealth) checks made at night.

Pounce. If the night fury moves at least 20 feet straight toward a creature and then hits it with a bite or claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the night fury can make one bite attack against it as a bonus action.

Standing Leap. The night fury's long jump is up to 40 feet and its high jump is up to 10 feet, with or without a running start.

Surprise Attack. If the night fury surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

ACTIONS

Multiattack. The night fury makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Plasma Blast (Recharges 5-6) The night fury exhales a ball of concentrated plasma that 60 ft. in front of it, that explodes in a 30-ft radius. Each creature within that area must succeed a DC 20 Dexterity saving throw or take 50 (11d8) fire damage on a failed save or half as much damage on a successful one. If the target is an object or structure, the damage is doubled.

LEGENDARY ACTIONS

The night fury can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The night fury regains spent legendary actions at the start of its turn.

Detect. The night fury makes a Wisdom (Perception) check.

Claw Attack. The night fury makes a claw attack.

Wing Attack (Costs 2 Actions). The night fury beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The night fury can then fly up to half its flying speed.

Night Fury in flight Source
The unholy offspring of lightning and death itself. Never engage this dragon. Your only chance: Hide and pray it does not find you.
Excerpt from an ancient book on draconic creatures.

Far and wide, where ever folks settle down in the wilderness, there is a name that is spoken in either hushed whispers or behind closed doors alone. This is spoken by either one of two individuals: either an elder scaring children into behaving or those who give credence to their tales; a horrified farmer, chared and covered in soot, rocking in the corner repeating the same two words over and over; night fury; night fury; night fury...
While many of all races and castes speak of them, few have ever actually seen a night fury and survived to tell of it. Night furies are nocturnal, attacking almost solely at night, and fly so fast that they cannot be seen long enough to process its appearance. However, a lucky few have lived long enough to describe this creature in vivid detail: night furies are sleek, black colored dragons, which can reach lengths of 26 feet, weights comparable to large polar bears, and massive, bat-like wings which span of 45 feet. The backs of their heads are lined with axolotl-like appendages, which act as the dragon's ears, and heads of much more mammalian than most other dragons, with a stout, smooth muzzle and yellow-green cat-like eyes. Traits unique to night furies are their retractable teeth, secondary wings on their hips, and tail fins used to steer when they fly.

Midnight Mayhem. Night furies are among, if not the fastest and most agile dragons of all time, able to break the sound barrier with ease. They easily dodge projectiles and can even outrun most other dragons. Much of the night fury’s aerial mobility comes from its smooth shape: night furies lack the horns and spines of other draconic creatures giving it less air resistance in flight. In addition, a night fury's tail fins act as a sort of rudder, essential for steering: if the fins or tail are damaged, the night fury will be grounded and completely unable to fly.
A night fury’s speed, combined with its camouflage means that the only warning of an attack is a sharp whistling caused by its dive-bombing before a building suddenly explodes. Night furies are able to expel bursts of purple-colored fire from their mouths, which are composed of acetylene and oxygen, that explode upon impact. Night furies can control the power of these blasts, ranging from a warning shot that a shield can deflect to a blast that can destroy a tower with ease. If it wasn’t bad enough that these blasts can destroy buildings, they’re also fired with pinpoint accuracy: there is no account of a night fury missing its shot.
As stated earlier, night furies only attack at night and can disappear completely as fast as they arrive. Strangely, night furies never steal food when they attack: animals appear to be almost completely ignored by them in fact. This is likely due to the fact that night furies mostly feed on fish, with the only exception being eels, at which they recoil in disgust. Attacks on settlements appear to be driven by territory alone and night furies are known to be incredibly aggressive towards humanoids who encroach upon their territory.

Myserious Beasts. As they are so rare and appear to be solitary as no accounts of multiple night furies are proven to exists, much of their behavior is shrouded in enigmatic mystery. As stated earlier, so few have ever even seen a night fury, let alone studied one, but of those who have are legends. Those who do this find the night fury to in fact find their behavior to be less like that of a dragon and more like that of a predatory mammal; curious, observing things that are new; intelligent, easily mimicking actions they see; even playful, quick to chase after even the smallest of lights like a cat. Night furies are much more mammalian than other dragons, with emotional cues being much more expressive, and they have even been known to express creativity. Their mammalian resemblance is further proven with such behaviors as licking themselves and walking in a circle before lying down, like a cat, hanging upside down from trees and using echolocation, like a bat, and even a capability of understanding language, in the same way, one would expect of a dog.
Practically nothing about night fury social structure is known for sure, with only speculation yet to be verified we have to go on. The only thing we do know for certain is that night furies are without a doubt solitary, as there is no account of multiple night furies. There are some texts that say that night furies mate for life, but as modern scholars have yet to see two night furies together, let alone a mated pair, this notion cannot be verified.
In addition to the few who are lucky enough to see a night fury, an even more select few that have managed to not only tamed them but trained the dragons as guardians and war beasts. This task is nigh impossible, however, as not only are night furies rare but also described by those who've trained them as being reclusive and distrustful. It is advised to first catch it, as otherwise it will fly away and ignore you: it is preferable to do so without causing harm, but this is harder than catching it. To begin training a night fury, first, one must get its attention, best done through food particularly fish. Next, earn the dragon's trust: just as with a horse or dog, the relationship between trainer and dragon is one of mutual respect. Thus one must prove that they are not a threat, thus showing the dragon they can be trusted. Once these two steps are complete, a night fury becomes an unendingly loyal ally, feircly protective guardian, and even a faithful friend.


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