Newman (4e Future Origin)
Newman
Female Newman |
Newmans are the result of an attempt to create a superior species of human.
Appearance: Although their physical abilities are undeveloped, they excel in their psi energies, and they are masters of psi techniques. They have a smaller frame than humans, and are ill-suited for close combat. Newmans have a charming appearance, with long tapered ears.
Newman Traits |
Ability: Wisdom |
Power Source: Psi; +2 to Psi overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Insight checks. |
Engineered Mind (Level 1): Gain a +2 bonus to Will. |
Technique Recovery (Level 1): When you take your second wind, you regain the use of one expended Technique. |
Newman Critical (Level 2 or 6): When you score a critical hit, you deal an additional 1d10 damage and you may shift 2 squares. |
Foie | Newman Novice |
All newmans are adept with this basic fire Technique, which sends a ball of flame hurtling towards a foe. The target continues to burn if they ignore this threat. | |
4e Power Usage::At-Will | |
4e Power Action Type::Standard Action | Ranged 10 |
Target: One creature | |
Attack: Wisdom + your level vs. Reflex | |
Hit: 1d8 + Wisdom modifier + twice your level thermal damage. If the target makes an attack during its next turn, it takes an additional 1d8 thermal damage. |
Telepathy | Psi Utility |
You make a mental link with another living creature. | |
4e Power Usage::Encounter | |
4e Power Action Type::Minor Action | Close burst 10 |
Target: One beast or humanoid in the burst. | |
Effect: You can communicate telepathically with the target until the end of your next turn. Whilst you are telepathically linked, you gain a +2 power bonus to Insight rolls against the target; You gain a +2 power bonus to defense against attacks made by the target against you; You share your line of sights (but not line of effects). |
Illusion | Newman Expert |
You cloud the mind of your foe with dozens of images of yourself. It flails hopelessly at the phantasms. | |
4e Power Usage::Encounter | |
4e Power Action Type::Standard Action | Ranged 10 |
Target: One creature | |
Attack: Wisdom + your level vs. Will | |
Hit: 2d6 + Wisdom modifier + twice your level psychic damage. In addition the target takes a -6 penalty to attack rolls. Each time the target misses with an attack, the penalty is reduced by 2: the target no longer takes a penalty after it misses with three attacks. |
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gollark: "As an immortal energy being, I do not require intake of sandwiches. Please cease this."
gollark: The only sandwich I eat is BREAD.
gollark: At least I can be fairly sure it's smaller than Graham's number.
gollark: I'm relatively sure this has more *digits* than I can fit on my laptop.
gollark: I don't think there's another tractable way to express that.
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