Nestled Horror (5e Creature)

This page is incomplete and/or lacking flavor. Reason: Saves need correcting, skills need reducing or removing. Corpse seeker trait has no mechanics, so should be moved to description. Corrupted memory trait doesn't do anything. Descriptive text needs removing from actions. Fusing vomit probably doesn't need to say what undoes the Dexterity drain, as this is already standardized.


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Nestled Horror

Medium aberration, neutral evil


Armor Class 12
Hit Points 52 (7d8 + 21)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 2 (-4) 12 (+1) 18 (+4)

Saving Throws Dex +2, Con +3, Wis +1, Cha +6
Skills Athletics +5, Acrobatics +5, Deception +8, Intimidation +8, Persuasion +7, Survival +5, Animal Handling +8, Perception +5
Damage Vulnerabilities Radiant
Senses passive Perception 16
Languages Abyssal, Infernal
Challenge 2 (450 XP)


Innate Spellcasting The Nestled Horror's spellcasting Ability is its Charisma (DC 16). The nestled horror can innately cast the following spells,requiring no material components:

(3/day each): animal friendship, charm person, comprehend languages, disguise self, message, speak with animals, vicious mockery

Corrupted Memories A Nestled Horror's memories are corrupted by its time charmed under a Nest of Horrors, though the Memories of times before the charming exist they now only serve as a means to corrupt others with.

Corpse Seeker A Nestled Horror is a monstrous being that parasitically grows out the back of the corpse of its former self and lives a life in search of more corpses to fuse with its initial body until it can no longer support the weight of it all. When it finds a new corpse and is out of combat the Nestled Horror will take 1d4 turns (per size above small) to lather the corpse in its stomach acid and fuse it to its collected bodies.

ACTIONS

Multiattack The Nestled Horror either uses its Tentacle Ability twice or Uses Tentacle followed by Bite.

Tentacle Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 5 (1d10) Bludgeoning damage. The Nestled Horror lashes out with one of its tendrils.

Bite Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 8 (1d8+4) piercing damage. The Nestled Horror bites into one's flesh with its maw.

Fusing Vomit Ranged Weapon Attack: +6 to hit, reach 50 ft., one creature. Hit: 11 (2d6+4) Acid damage. The affected must roll a Dexterity Saving throw (DC 12) or they become fused with anything they're wearing, losing 1d4 dexterity until they are healed with a cure spell or undergo a medical surgery. The nestled horror regurgitates on to an enemy.


A flesh cord winged mass of musculature connected at its stalk to a corpse or amalgamation of corpses by yet more tendrils. The Nestled Horror has eyes along its tentacles and body, with a snaking head-like structure that ends in but a gaping maw. The corpses attached beneath and the tentacles holding them in place give off the impression of a toothy cage beneath the creature's winged form. The Nestled Horror seeks a home to call its own, one where it can lay roots and grow into a massive nest of horrors.


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gollark: You could have some thing where you prefix an instruction with `vec[some parameters]` and it converts it to multiple instructions working on each register or something.
gollark: Couldn't it mostly just be a macro, if you have those?
gollark: Clearly you should just implement vectorization so you can just run some magic "vectorize" thing on ANY instruction and the assembler works it out.
gollark: Hmm, insect levels seem to have been higher than usual lately, and it troubles me.
gollark: In normal programming languages, we solve this with "loop" technology, or sometimes higher-order functions (which do loops internally).
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