Nephilim (3.5e Race)

This page was marked as abandoned on 13:45, 29 January 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is incomplete and/or lacking flavor. Reason: Missing ECL.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Nephilii

Personality

Nephilii are ones that wander the lands with seemingly no purpose. An outsider even in the world from which they were spawned. Yet some find purpose on either side of the battlefield. Otherwise they try to blend in with their own society.

Physical Description

Average Height: 5' 11" - 6' 2" for males. 5' 5" - 5' 8" females.

Average Weight: 161 - 199 lbs for males. 151 - 189 lbs for females.

Hair Color: Silver or similar

Skin Color: As human

Eye Color: No discernible pupil. Usually a blue-silver color or of a similar characteristic.

General Build: Rather Muscular for males, very lean for females.

Relations

Nephilii tend to get along with well with humans and races of the non-demonic sort. They tend to keep some respectible distance and pacifistic attitude towards Angels, some are afraid of Angels. That isn't to say they won't defend themselves. Demons it's a tendancy to attack and/or be hostile. Above all else, however, an attack on a Nephilii is usually met with brutal retalliation.

Alignment

Nephilii can easily vary in alignment. Any Good is normal. Exceptions do exist.

Lands

Varies, generally mountains.

Religion

Nephilii follow paragons of their alignment. Otherwise it is unknown what the consensus is.

Language

Nephilii have been known to speak: Common, Abyssal, Celestial, Dwarven, Elven, Infernal

Names

Nephilii are named based on their deeds and actions in situations, their name is their title. As such some don't have a name but are receptive to nicknames, providing it's not offensive.

Racial Traits

  • +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +4 Wisdom. +4 Charisma.
  • Humanoid(Outsider, Native)
  • Medium size, no bonuses or penalties acquire
  • Nephilii base land speed is 30 feet.
  • Low Light Vision: Double standard human vision
  • Darkvision: 60' distance, sees full color
  • Alternate Form (Su): The Nephilii can assume a form akin to their heritage. This is triggered predominantly through severely angering a Nephilii in battle. 1 (+1 / 6 ranks in Control Shape) time(s) per day the Nephilii assumes a form described with the following characteristics: size increases to large, temporarily gains a subtype(Fire, Cold, Light, or Shadow, chosen at time of creation, cannot be changed afterwards) and an aura of the element which manifests as its element cloaking the figure (1d6 damage of element if grappled, does not harm the Nephilii nor his possessions), their base land speed improves by 10 feet OR they sprout black(Chaos), grey (neutral) or white(Good) feathered wings which allow for flight distance of base land speed at Good Manuverability (Chosen at time of creation, cannot be changed afterwards). The form can be maintained for 5 rounds. Afterwards the Nephilii reverts to normal.
  • Change Shape (Su): An astral deva can assume the form of any Small or Medium humanoid.
  • Spell Resistance (Su): Nephilii have Spell Resistance equal to twice their Paladin Class Level plus their Charisma modifier.

Feats: Alertness, Cleave, Great Fortitude, Improved Initiative, Power Attack

  • Treat Nephilim as 3 levels of Humanoid.
  • Automatic Languages: Common. Bonus Languages: Abyssal, Celestial, Infernal. Nephilii have Tongues at will that is always active.
  • Nephilii have natural weapons, as well as any weapons it wields, are treated as good or evil-aligned for the purpose of overcoming damage reduction.
  • Control Shape is a class skill regardless of class selected.
  • Uncanny Dodge (Ex): A Nephilim retains its Dexterity bonus to AC when flat-footed.
  • Favored Class: Chaos Knight or Enlightened Warlock or Paladin or any divine caster class
  • Level Adjustment: +4

Vital Statistics

Table: Nephilim Random Starting Ages
AdulthoodSimpleModerateComplex
16 years+1d6+2d8+3d6
Table: Nephilim Aging Effects
Middle Age1Old2Venerable3Maximum Age
50 years100 years200 years+10d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Nephilim Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male5' 10"+1d4"159 lb.× 2d20 lb.
Female5' 4"+1d4"149 lb.× 2d20 lb.



Back to Main Page 3.5e Homebrew Races [[Category:ECL<!-#->]]

gollark: At last, I have a cool green name.
gollark: *is technically Scottish*
gollark: Dont do that!
gollark: In the end I'm running rule 110 very slowly on my brain.
gollark: In the end, Python is just C bindings behind a lot of abstraction.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.