Nena (JJBA Supplement)
Nena
Medium humanoid (Human), lawful evil Armor Class 12
Saving Throws Dex +6, Int +7 Stand Proud Focus. Nena takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. She also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed. Exchange Blows. When Nena takes damage from a hostile creature or as a bonus action, she makes a DC 11 Constitution saving throw. On a success, she or can make 1 additional melee attack on each of their turns. She can only have up to 4 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. she may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. Exploit the Armor. When Nena successfully hits a creature with a melee attack, her melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5. Spirit Points. Nena has 8 Spirit Points which she can expend. All spirit points are regained at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Infect. One creature within 15 ft. must attempt a DC 15 Constitution saving throw. On a failure, Empress takes hold. Nena may spend 2 spirit points to have them automatically fail. After 1 hour, Empress manifests as a Tiny creature attached to their body, and can make unarmed strikes against creatures within 5 ft. of the creature it is attached to, including the creature itself. Every hour after that, Empress's Strength and Constitution increase by +1 up to +5. Nena may spend 3 spirit points to accelerate this effect by 1 hour.
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Empress
Tiny elemental (Stand), — Armor Class 17 (10 + Str + Cha) (natural armor)
Saving Throws Dex +6, Int +7 Manifestation of Will. Any feature that effects Nena also effects Empress. Any damage Empress takes is instead dealt to Nena. Any effect that targets either Empress or Nena targets both of them. If Nena becomes unconcious, Empress instantly de-summons. Empress and Nena use the same action and bonus action. ACTIONSUnarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage. 5-Hour Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage. This can only be used after Empress has been manifested for at least 5 hours.
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