Necrozma (5e Creature)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.

Necrozma

Medium aberration, lawful evil


Armor Class 17 (natural armor)
Hit Points 275 (29d8 + 145)
Speed 30 ft.


STR DEX CON INT WIS CHA
21 (+5) 16 (+3) 20 (+5) 18 (+4) 20 (+5) 15 (+2)

Saving Throws Con +11, Wis +11
Skills Insight +11, Perception +11
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant
Senses darkvision 120 ft., passive Perception 21
Languages Common, Deep Speech, Primordial
Challenge 17 (18,000 XP)


Delumination. Necrozma is the center of a 30-foot radius sphere of magical darkness. This darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If any of this effect's area overlaps with an area of light created by a spell of 8th level or lower, the spell that created the light is dispelled. Radiant damage is halved if the radiant effect passes through the darkness to reach its target, and creatures completely within the darkness are immune to radiant damage.

Darkness Sight. Magical darkness doesn't impede Necrozma's darkvision.

Legendary Resistance (3/Day). If Necrozma fails a saving throw, it can choose to succeed instead.

Prism Armor. Damage that Necrozma takes from any source is reduced by 5.

ACTIONS

Multiattack. Necrozma makes two Photon Geyser attacks.

Photon Geyser. Ranged Spell Attack: +11 to hit, range 80/320 ft., one target. Hit: 27 (5d8 + 5) necrotic damage.

Prismatic Laser (Recharge 6). Necrozma fires a beam of blackness in a line 120 feet long and 10 feet wide. All creatures in that area must make a DC 19 Constitution saving throw or take 54 (12d8) necrotic damage and be blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. A blinded target can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature fails the save by 5 or more, it takes an additional 18 (4d8) necrotic damage, and it gains Necrozma's Delumination trait with a radius of 5 feet for 1d6 days.

LEGENDARY ACTIONS

Necrozma can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Necrozma regains spent legendary actions at the start of its turn.

Detect. Necrozma makes a Wisdom (Perception) check.

Photon Geyser (Costs 2 Actions). Necrozma makes one Photon Geyser attack.

Gravity (Costs 2 Actions). All creatures on the ground within 30 feet of Necrozma must succeed on a DC 19 Strength saving throw or be knocked prone. All flying creatures within 30 feet of Necrozma must succeed on a DC 19 Saving throw or lose their flying speed until the start of Necrozma's next turn. If a flying speed was the only thing keeping the creature aloft, it falls.

Necrozma Source

Back to Main Page 5e Homebrew 5e Creatures

gollark: This is due to epicbot bad.
gollark: I think there's a CPU spike when anyone sends a message too!
gollark: There are only 4 alarms now and at "warning" level.
gollark: ... why is it using 200MB *idling*
gollark: However, <:icosidodecahedron:726025762590949426> you and <:dodecahedron:724893894822854697> your code.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.