Necrosteed (5e Creature)

Necrosteed

Large undead, chaotic evil


Armor Class 13 (natural armor)
Hit Points 30 (4d10 + 8)
Speed 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 2 (-4) 12 (+1) 7 (-2)

Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1 (200 XP)


Trampling Charge. If the necrosteed moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the necrosteed can make another attack with its hooves against it as a bonus action.

ACTIONS

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Illusory Appearance. The necrosteed covers itself and anything it is wearing or carrying with a magical illusion that makes it look like a living creature. The illusion ends if the necrosteed takes a bonus action to end it or if it dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, the necrosteed could appear to have a beautiful coat, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the necrosteed is disguised.


Occasionally, when a mount is abused to the point of death, the beast's lingering malice towards its abuser causes it to linger in the world as an undead horror called a necrosteed. Almost any mount can become a necrosteed, though the majority of necrosteeds were horses in life.

Vengeful Steeds. A necrosteed's only goal is the death of the person who abused it. It will track down this person tirelessly, as it doesn't need to pause to perform any biological functions, such as sleeping or eating. When its former master is dead, it will continue killing until it is destroyed.
A necrosteed will not allow a living being to ride it, bucking furiously if any dare to mount it, though they are often used as mounts by intelligent undead creatures, such as wights. However, there are tales of dark knights and necromancers that ride necrosteeds to battle, meaning there must be some method for a living creature to ride a necrosteed, most likely involving dark magic.

Undead Nature. A necrosteed doesn't require air, food, drink, or sleep.


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gollark: Well, consciousness/abstract reasoning/etc.
gollark: "You" are some specific brain modules which handle consciousness and language and whatever; it's hardly guaranteed that you have write access to everything else.
gollark: That... doesn't really make sense?
gollark: All mental things don't "really exist". This is hardly very relevant.
gollark: We should probably be clearer about human values as moral intuitions versus what you consciously/deliberatively think are the right ones.
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