Necropotence (3.5e Spell)

The wizard must hold the skull in his right hand and choses how many D6 he will throw.

Necropotence
Necromancy
Level: Sor/Wiz 7
Components: A human skull
Casting time: 2 rounds
Range: SELF
Duration: INSTANTANEOUS
Saving Throw: NONE
Spell Resistance: NONE

For each D6 thrown, the wizard can instantly memorize one spell, even one spell once memorized and already used.

Then, he loses life equal to the result of each D6.

Material Component

A human skull, consumed after the spell. Casters own life force. (D6 = damage that doesn't heal until next day)


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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gollark: We were using it.
gollark: What an... amazing... reference?
gollark: Headcanon: Sherlock secretly has a time machine, but lies about it to seem smarter.
gollark: If you try arbitrary Sherlocky inferences in reality, you'll probably just be blatantly wrong because the world is actually very complicated and there are multiple explanations for things.
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