Necropolis (5e Spell)

When you cast this spell, all creatures within the spell's area must make a Constitution save or take 4d6 necrotic damage. Within the spell area, all corpses are raised as uncontrolled skeletons or zombies(depending on the state of decay) after at least a minute has passed since death. Creatures that have more than 10 hit dice are instead raised as wights. You immediately die on completion of the spell, to be raised as a lich with the sapphire used for casting as your phylactery.

Necropolis
9th-level Necromancy
Casting time: 48 hours, during which time you can not stop to sleep or eat.
Range: a two-mile sphere centered on yourself
Components: powdered lich bone, 50,000 GP worth of onyx dust, and a black sapphire worth 10,000 GP.
Duration: Permanent



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