Naught Domain (3.5e Cleric Domain)

Naught Domain

Granted Powers: For a total time per day of 1 round per cleric level you possess, your alignment becomes concealed, as if you were affected by the spell undetectable alignment. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.

Add Sense Motive to your list of cleric class skills.

Naught Domain Spells

  1. Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
  2. Nondetection: Hides subject from divination, scrying.
  3. Confusion: Subjects behave oddly for 1 round/level.
  4. Modify Memory: Changes 5 minutes of subject’s memories.
  5. Freedom of Movement: Subject moves normally despite impediments.
  6. Forbiddance: Blocks planar travel, damages creatures of different alignment.
  7. Antimagic Field: Negates magic within 10 ft.
  8. Mind Blank: Subject is immune to mental/emotional magic and scrying.
  9. Freedom: Releases creature from imprisonment.



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric Domains

gollark: My open spying for Rustia hides [REDACTED] [DATA EXPUNGED] [DATA EATEN BY BEES].
gollark: Oh, you are, never mind.
gollark: <@!330678593904443393> become spy.
gollark: Sure, but they're one of the best available for *general* intelligence.
gollark: yes.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.