Nathaniel Essex (3.5e NPC)

Nathaniel Essex, known later in life as the arcane entity Meloku, is Valgora's most prolific and powerful sorcerer. Born and raised in the capital of Cape Myst and bred for his existence as next in line to the throne. Upon reaching adulthood, Nathaniel rebelled against the luxurious life of his childhood and hit the road.

How many caskets do we have? Because we're going to need three more, no matter how this turns out.
—Rygar Bronzesteel, Dwarven Fighter
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Valgora
Campaign Setting

Early Life

Born and raised in the capital of Cape Myst and bred for his existence as next in line to the throne. Upon reaching adulthood, Nathaniel rebelled against the luxurious life of his childhood and hit the road.

Travels

It was on the road where Nathaniel took up the name of Meloku as to avoid being found and sent back home. Under this new identity Nathaniel joined the Uriktar Army and found friendship amongst fellow enlisted men. A few of these would be put in their own special forces unit and become life long companions as Meloku's Gang.

Meloku's Gang

"Sternhelm Battle"

After a couple of years of service with the military, Meloku and his companions discovered that Lord Sternhelm, a high-ranking officer within their own forces, was deceitful and planing to overthrow the country (along with a couple of adjacent ones). They began to prepare to fight against the traitor and were discovered. By this point a large portion, almost eight thousand, of the military enlisted men had been turned by Sternhelm into obedient undead. The gang fought through this onslaught and eventually confronted Sternhelm himself, slaying him after a might battle made famous after the song by Douie Solitude.

Planar Travel

Not long after this battle, Nathaniel discovered that Sternhelm was just a lackey for a planar entity who existed on his own demiplane. The adventurers began a series of events that would send them across the globe and finally onto this very plane to battle the entity, known as Terror. After a long and trying fight, the band of brothers was triumphant.

Return Home

At this point Nathaniel decided that he would return home, where he discovered that his father was on his deathbed. His father expressed great pride and joy that Nathaniel had had the courage to strike out and adventure and do what he wanted, something his father had wanted to do at his age. This reconciliation brought great peace to Meloku, and he no longer felt the need to leave his home.

Game Stats

Nathaniel Essex

CR 20

Male human sorcerer 20
CG Medium humanoid
Init/Senses +2/Listen +4, Spot +4
Languages Common, Elven, Celestial, Infernal, Draconic
AC 29, touch 24, flat-footed 24
hp 93 (20 HD)
Fort/Ref/Will +8/+8/+13
Speed 30 ft. (6 squares)
Melee +4 Light Mace [1d6, crit x2, 1 lb, light, bludgeoning] or
Melee +4 Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]
Base Atk/Grp +11/+6/+11/+6
Abilities Str 13, Dex 15, Con 14, Int 18, Wis 12, Cha 23
Feats Spell Penetration, Greater Spell Penetration, Empower Spell, Enlarge Spell, Heighten Spell, Maximize Spell, Quicken Spell, Widen Spell
Skills Appraise +6, Bluff +17, Decipher Script +7, Diplomacy +15, Forgery +7, Gather Information +11, Intimidate +13, Knowledge (arcana) +27, Knowledge (nobility) +10, Listen +4, Search +9, Spellcraft +29, Spot +4, Tumble +5, Use Magic Device +17
Possessions 20 traveler's outfit, spell components, Raven familiar, +4 Light Mace
Patron Deity JuWell

Back to Main Page 3.5e Homebrew NPCs CR 20

Back to Main Page 3.5e Homebrew NPCs ECL 20

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gollark: I'm pretty sure we *have* done the ingroup/outgroup thing for... forever. And... probably the solutions are something like transhumanist mind editing, or some bizarre exotic social thing I can't figure out yet.
gollark: I mean that humans are bad in that we randomly divide ourselves into groups then fiercely define ourselves by them, exhibit a crazy amount of exciting different types of flawed reasoning for no good reason, get caught up in complex social signalling games, come up with conclusions then rationalize our way to a vaguely sensible-looking justification, sometimes seemingly refuse to be capable of abstract thought when it's politically convenient, that sort of thing.
gollark: No, I think there are significant improvements possible. But different ones.
gollark: I'm not talking about humans being bad in that sense, myself.
gollark: Ah, yes, right the second time.
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