Naruto (Shinobi World Supplement)

Naruto Uzumaki

Medium humanoid (Uzumaki), chaotic good


Armor Class 16 (Natural Armor)
Hit Points 78 (12d8 + 24)
Speed 50 ft. (60 ft. in Initial Release, 70 ft. in Tailed Release)


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Con +6, Cha +6
Skills Acrobatics +6, Animal Handling +5, Athletics +6, Performance +6, Persuasion +6
Senses passive Perception 11
Languages Common
Challenge 10 (5,900 XP)


Chakra. Naruto has 42 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Naruto is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Naruto can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Red Chakra. Some of Naruto's features grant him "red chakra". If his own chakra is less than his red chakra, he must attempt a DC 14 Wisdom saving throw at the end of each of his turns. On a failure, he is forced to activate Initial Release and is controlled by Kurama. If he is already in Initial Release, the DC becomes 16, and he enters Tailed Release instead. This ends if he becomes unconscious, or if Kurama chooses to do so willingly. These special "red" chakra are counted separately from his normal chakra. He can use this chakra on one Jutsu or spread them across multiple, but he can not spend these points and his own normal chakra points on the same jutsu. This chakra can extend above his chakra point maximum, and is lost at the end of a short rest.

ACTIONS

Multiattack. Naruto can make 2 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) bludgeoning damage.

Kunai. Thrown Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Transformation (1+ Chakra).Naruto becomes identical to a person, creature or non-magical object he a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 12 Investigation check realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Naruto's movement speed increases to 65 feet, and his movement does not provoke attacks of opportunity.

Substitution (3+ Chakra). When Naruto is hit by an attack and would take damage, he decreases the damage by 18 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Naruto can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Rasengan (10 Chakra). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d10-1) bludgeoning damage + 11 (2d10) force damage and the target must succeed a DC 12 Strength saving throw. On a failure, they are pushed 20 feet away from Naruto. He must have a shadow clone to use this.

Summoning Jutsu (4+ Chakra). Naruto summons one of the Toads of Mount Myuboku underneath him, spending an amount of chakra equal to twice the summoned creature's CR.

'Basic Ninjutsu Technique (1 Chakra). As a bonus action, Naruto can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Hidden Chakra. When Naruto has less than half his maximum chakra, he gains 10 red chakra. He may use this once, regaining all uses at the end of a long rest.

Initial Release. As a bonus action, Naruto enters Initial Release. This reveals him as a Jinchūriki to anyone that can see him and anyone who can detect magic or see chakra may make a DC 12 Insight check, and he gains the following benefits:

  • The cost of all Jutsu Naruto knows are reduced in chakra costs by 1, except for Jutsu that only cost 1 chakra.
  • Naruto's movement speed increases by +10 ft.
  • At the start of each of his turns, Naruto regains 2 hit points.
  • Naruto gains advantage on Strength and Dexterity checks and saving throws.
  • This state ends if you choose to do so as an action, or if he is knocked unconscious.
  • Naruto loses 2 chakra and gains 2 red chakra at the end of each of his turns.

Tailed Release. While Initial Release is active, Naruto gains the following:

  • Naruto's unarmed strikes deal an additional 1d4 slashing damage.
  • Naruto's movement speeds increase by +10 ft.
  • Naruto regains an additional 2 hit points (total 4) at the beginning of each of his turns.
  • Naruto can activate Hidden Chakra as a bonus action, and can use red chakra in tandem with his own.
  • Naruto loses 4 chakra and gains 4 red chakra at the end of each of his turns.

REACTIONS

Substitution (3+ Chakra). When Naruto is hit by an attack and would take damage, he decreases the damage by 15 (1d10 + 10) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Naruto can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Naruto upon returning to the Hidden Leaf Village, Source [].

After failing to return Sasuke to the Hidden Leaf Village, Naruto left to train full-time with Jiraiya of the Sannin. Significantly more mature now, though still playful, not only has his own powers grown, but Kurama's ability to affect him as well. However, it wouldn't be until the Akatsuki Suppression Mission that his training would truly shine.


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