Naruto, Pain Arc (Shinobi World Supplement)

Naruto Uzumaki

Medium humanoid (Uzumaki), chaotic good


Armor Class 19 (Natural Armor)
Hit Points 165 (22d8 + 66)
Speed 60 ft. (70 ft. in Initial Release, 80 ft. in Tailed Release)


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 17 (+3) 12 (+1) 12 (+1) 14 (+2)

Saving Throws Con +9, Cha +8
Skills Acrobatics +9, Animal Handling +7, Athletics +8, Performance +8, Persuasion +8
Senses passive Perception 11
Languages Common
Challenge 20 (25,000 XP)


Chakra. Naruto has 83 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Naruto is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Naruto can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Red Chakra. Some of Naruto's features grant him "red chakra". If his own chakra is less than his red chakra, he must attempt a DC 14 Wisdom saving throw at the end of each of his turns. On a failure, he is forced to activate Initial Release and is controlled by Kurama. If he is already in Initial Release, the DC becomes 16, and he enters Tailed Release instead. This ends if he becomes unconscious, or if Kurama chooses to do so willingly. These special "red" chakra are counted separately from his normal chakra. He can use this chakra on one Jutsu or spread them across multiple, but he can not spend these points and his own normal chakra points on the same jutsu. This chakra can extend above his chakra point maximum, and is lost at the end of a short rest.

Senjutsu Chakra. Some of Naruto's features grant him "senjutsu chakra". At the end of each of his turns inside initiative that he does not meditate, 2 senjutsu chakra becomes normal chakra. He does not lose senjutsu chakra in this way outside of initiative. Naruto can spend senjutsu chakra as if it were normal chakra. A creature may have a number of senjutsu chakra points equal to a quarter of their chakra point maximum or Wisdom score, whichever is higher unless they have this feature, in which they may have a number equal to their chakra point maximum. If this limit is exceeded, they become petrified and identical to the Sage Creature of the source of the senjutsu until they lose the senjutsu (in this case, a large toad). While Naruto has a number of senjutsu chakra equal to half his normal chakra, he gains the following:

  • Naruto gains 20 feet of truesight.
  • Naruto deals an additional 1d10 damage with unarmed strikes.
  • Naruto's reach increases by +5 ft.
  • Naruto's first attack each day against any creature has advantage.
  • Proficiency in Dexterity (+9) and Wisdom (+7) saving throws.
  • Naruto's attack and damage rolls gain a +1 bonus.

ACTIONS

Multiattack. Naruto can make 3 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) bludgeoning damage.

Kunai. Thrown Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Naruto may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Transformation (1+ Chakra).Naruto becomes identical to a person, creature or non-magical object he a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 15 Investigation check realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Naruto's movement speed doubles, and his movement does not provoke attacks of opportunity.

Substitution (3+ Chakra). When Naruto is hit by an attack and would take damage, he decreases the damage by 18 (1d10 + 8) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Naruto can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Rasengan (10 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d10+1) bludgeoning damage + 11 (2d10) force damage and the target must succeed a DC 15 Strength saving throw. On a failure, they are pushed 20 feet away from Naruto.

Giant Rasengan (12+ Chakra). Naruto creates a 10 ft. radius thats edge is 5 ft. in front of him. On his next turn, as an action, all creatures in this range are targeted by a Rasengan attack. Naruto may spend 5 additional chakra to increase this jutsu's range by 5 feet.

Rasenshuriken (20 Chakra). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (8d4+1) thunder damage and 15 (6d4) piercing damage. Naruto and the target must make a DC 15 Constitution saving throw, taking 9 (2d8) piercing damage and losing the ability to cast spells or Jutsu on a failure. This effect can be cured by greater restoration.

While in Sage Mode, this Jutsu gains a range of 60 feet, and he automatically succeeds the Constitution saving throw.

Summoning Jutsu (4+ Chakra). Naruto summons one of the Toads of Mount Myuboku underneath him, spending an amount of chakra equal to twice the summoned creature's CR.

'Basic Ninjutsu Technique (1 Chakra). As a bonus action, Naruto can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Hidden Chakra. When Naruto has less than half his maximum chakra, he gains 20 red chakra. He may use this once, regaining all uses at the end of a long rest.

Initial Release. As a bonus action, Naruto enters Initial Release. This reveals him as a Jinchūriki to anyone that can see him and anyone who can detect magic or see chakra may make a DC 12 Insight check, and he gains the following benefits:

  • The cost of all Jutsu Naruto knows are reduced in chakra costs by 1, except for Jutsu that only cost 1 chakra.
  • Naruto's movement speed increases by +10 ft.
  • At the start of each of his turns, Naruto regains 3 hit points.
  • Naruto gains advantage on Strength and Dexterity checks and saving throws.
  • This state ends if you choose to do so as an action, or if he is knocked unconscious.
  • Naruto loses 2 chakra and gains 2 red chakra at the end of each of his turns.

Tailed Release. While Initial Release is active, Naruto gains the following:

  • Naruto's unarmed strikes deal an additional 1d4 slashing damage.
  • Naruto's movement speeds increase by +10 ft.
  • Naruto regains an additional 3 hit points (total 6) at the beginning of each of his turns.
  • Naruto can activate Hidden Chakra as a bonus action, and can use red chakra in tandem with his own.
  • Naruto loses 4 chakra and gains 4 red chakra at the end of each of his turns.

Sage Mode. As a full turn action, Naruto becomes blind and prone until the beginning of his next turn, and 4 points of Naruto's normal chakra becomes senjutsu chakra. If a clone is dispelled while being effected by this action, any chakra it would have granted Naruto is instantly converted into senjutsu chakra.

Sage Art. As part of another jutsu, Naruto either fulfills its cost with senjutsu, or spends an additional amount of senjutsu chakra equal to 1/4 of its cost, doubling the range or damage of, grants a creature disadvantage against any 1 saving throw it incurs, or grants himself advantage on any 1 saving throw it incurs.

REACTIONS

Substitution (3+ Chakra). When Naruto is hit by an attack and would take damage, he decreases the damage by 25 (1d10 + 20) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Naruto can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Naruto in his Sage Mode attire, Source [].

With the death of Jiraya the Galant, the weight of loss pressed down on Naruto, but with it came the drive of vengeance. Training explicitly to defeat the head of the Akatsuki known as Pain. Even with the newfound strength of Sage Mode, it was only by relinquishing control to Kurama after the death of Hinata Hyuuga that Naruto could even begin to defeat Pain. As the dust cleared, the ghost of Minato appeared to Naruto, returning him to control and fortifying the seal. After a brief discussion, Pain sacrificed himself to resurrect the village he destroyed, placing their master's dream on the boy's shoulder. However, this new found peace was quickly shattered with the dawning of the Fourth Shinobi World War, which itself required its own special training.


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