< Mythic (5e Sourcebook)

Mythic (5e Sourcebook)/Mythic Ascensions

As a DM, once you feel that your players have been rewarded with enough epic boons, you can start rewarding them with mythic ascensions instead.

At this stage, the player characters are demigod-like creatures whose names will resound for thousands of years across multiple planes. The characters are no longer receiving blessings from greater beings, but manifesting their own divine essence.

Mythic ascensions are awarded with the same principle as epic boons: after completing a narrative milestone such as destroying an artifact or defeating a powerful creature. If you are using ascensions as a form of advancement, consider awarding one mythic boon to each character for every 200,000 XP they earn.

Ascension of the Adamantine Body

Your hit point maximum increases by 40. Critical hits scored against you count as normal hits. Your weight doubles.

Ascension of Celerity

When you take the Dash action you can move 120 feet.

Ascension of Combat Perfection

When you miss with a weapon attack or unarmed strike, you can choose to hit instead. Once you use this ascension, you can't use it again until the start of your next turn.

Ascension of Largeness

As a bonus action, you can increase your size to Large. This affects the amount you can carry and the space you occupy. In addition, you can wield Large-sized weapons.

Ascension of the Perfect Architect

When you use the Building a Stronghold activity, while you are overseeing the construction, the rate of construction increases tenfold.

Ascension of the Perfect Artificer

When you use the Crafting a Magic Item activity, you make progress every day in 2,500-gp increments (instead of 25 gp). In addition, you can craft a common magic item in 1 hour.

Ascension of the Perfect Artisan

When you use the Crafting downtime activity, you make progress every day in 500-gp increments (instead of 5 gp). In addition, you can craft nonmagical items worth 5 gp (or less) in 10 minutes.

Ascension of Proficiency

Your proficiency bonus becomes 7.

Ascension of Quick Casting

All of your 1st level spells that have a casting time of 1 action now have a casting time of 1 bonus action.

Ascension of Minor Spell Immunity

You are immune to the effects of 1st through 3rd level spells.

Ascension of Spell Mastery

You can cast sorcerer, warlock, or wizard spells of 1st through 3rd level that you know at their lowest level without expending a spell slot.

Ascension of Tininess.

As a bonus action, you may reduce your size to Tiny. See Tiny Player Characters (5e Variant Rule).

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.