Multiattacker (5e Class)

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Multiattacker

A fierce warrior that gets to make multiple attacks every round.


Creating a Multiattacker

How are you so fast at attacking. Why did you choose a class that makes you roll so many d20s. These are the questions you should ask yourself.

Quick Build

You can make a multiattacker quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution and then Strength. Second, choose any background.

Class Features

As a Multiattacker you gain the following class features.

Hit Points

Hit Dice: 1d10 per Multiattacker level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Multiattacker level after 1st

Proficiencies

Armor: Light, Medium
Weapons: Simple Melee, Simple Ranged
Tools: Friction-proof clothes
Saving Throws: Dexterity, Constitution
Skills: Athletics, Acrobatics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • a dagger
  • friction-proof clothes

Table: The Multiattacker

LevelProficiency
Bonus
Features
1st+2Extra Attack, No Shortcuts
2nd+2Extra Attack, Cunning Action
3rd+2Extra Attack, Attacker Style
4th+2Ability Score Improvement, Extra Attack
5th+3Extra Attack, Many Targets
6th+3Extra Attack
7th+3Extra Attack, Attacker Style Feature
8th+3Ability Score Improvement, Extra Attack
9th+4Extra Attack, Parry
10th+4Extra Attack, Critical Strikes, Many Targets Increase
11th+4Extra Attack
12th+4Ability Score Improvement, Extra Attack
13th+5Extra Attack, Advantageous Strikes
14th+5Extra Attack
15th+5Extra Attack, Many Targets Increase, Attacker Style Feature
16th+5Ability Score Improvement, Extra Attack
17th+6Extra Attack
18th+6Extra Attack, Dance of Death
19th+6Ability Score Improvement, Extra Attack
20th+6Extra Attack, Action Surge, Critical Strikes Improvement, Many Targets Increase

Unarmored Defense

While you are not wearing any armor; your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

Extra Attack

Beginning at 1st level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Beginning at 2nd level the number of attacks equals your multiattacker level + 1.

No Shortcuts

You must use a separate d20 for each attack roll

Cunning Action

Begining at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take an additional action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Attacker Style

At 3rd level, you choose a style of attacking that you strive to achieve in combat. Choose Rapid Attacker, Bulldozing Attacker, or Elemental Attacker, all detailed at the end of the class description. The attacking style you choose grants you features at 3rd level and again at 7th and 15th level.

Ability Score Increase

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Many Targets

Beginning at 5th level, each time you make an attack you may target 2 creatures. Make a separate attack roll for each creature. The number of targets increases to 3 at 10th level, 4 at 15th level and 5 at 20th level.

Parry

Beginning at 9th level, you may spend up to 5 of the attacks granted by your attack action to increase your AC by the amount of attacks spent until the start of your next turn.

Critical Strikes

Begining at 10th level, you can land a critical hit on a roll of 19-20.

This increases to a roll of 18-20 at level 20.

Advantageous Strikes

Begining at 13th level, you may spend three of the attacks granted by your Attack action to get advantage on all of the other attacks granted by that Attack action.

Dance of Death

Beginning at 18th level, whenever a creature enters your reach, you may spend your reaction to make 3 melee attacks against them.

Action Surge

At 20th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again.


Rapid Attacker

If you want to roll more dice than the entire table has, this is the subclass for you!

Extra Extra Attack

Beginning at 3rd level, the number of attacks you can do equals twice your multiattacker level + 2.

Rapid-fire Attacks

At 7th Level, you gain the ability to temporarily push yourself to attack faster.

As a bonus action, you can double the number of attacks you can do for 1 minute.

After doing this, you gain a level of exhaustion.

At 15th level, you can instead triple the amount of attacks you can do, but you still take a level of exhaustion.

Once you use this feature, you must finish a short or long rest before you can use it again.


Bulldozing Attacker

This Attacking Style is for when you want your strikes to have extra impact at the cost of attacks.

Focused Strikes

Beginning at 3rd level, you can choose to focus your attacks, sacrificing speed for strength and accuracy.

You can use your action to attack once, and multiply the number of damage dice rolled by your multiattacker level + 1. You also gain a bonus to your hit roll equal to the number of attacks sacrificed (maximum of 5).

You can do this a number of times up to your Dexterity modifier + Constitution modifier per long rest.

At 7th level, you can instead halve the number of attacks, multiplying the damage dice of each attack by half the number of attacks you can do.

At 15th level, you can quarter, rather than halve, the number of attacks you can do, multiplying the damage dice of each attack by a quarter of the the number of attacks you can do.

Elemental Attacker

The power of the elements enhances you, increasing your combat effectiveness.

Elemental Empowerment

At 3rd level, you choose an element from Cold, Fire, Lightning or Poison.

You gain resistance to your element, and your movement speed increases by 10ft.

Elemental Attack

Also at 3rd level, you gain the ability to modify your attacks with elemental magic.

As a bonus action, you can make all your attacks this round deal your element's damage instead of bludgeoning, piercing and/or slashing damage. The number and size of the damage die remain the same.

You can do this up to 3 times per short or long rest.

At 7th level, the maximum range of your weapon is doubled while using elemental damage.

At 15th level, the maximum range of your weapon is quadrupled, rather than doubled, while using elemental damage.

Multiclassing


Proficiencies. When you multiclass into the multiattacker class, you gain the following proficiencies: Friction-proof clothes


Back to Main Page 5e Homebrew Classes

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