Movanic (5e Creature)
Movanic
Medium celestial, lawful good Armor Class 20 (plate armor, shield)
Saving Throws Con +10, Cha +10 Angelic Weapons. The movanic's weapon attacks are magical. When the movanic hit s with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack). Innate Spellcasting. The movanic's spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The movanic can innately cast the following spell s, requiring only verbal components: Magic Resistance. The movanic has advantage on saving throws against spells and other magical effects. Weapon Mastery. The movanic have a mastery over all weapons, you can add your proficiency bonus to your damage (included in the attack). ACTIONSMultiattack. The movanic makes two melee attacks, or one Broadsword attack and one longbow attack. Broadsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d4 + 10) piercing damage plus 18 (4d8) radiant damage. Halberd. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (1d10 + 10) slashing damage plus 18 (4d8) radiant damage. Longbow. Range Weapon Attack: +10 to hit, reach 300/600 ft., one target. Hit: 16 (1d8 + 10) piercing damage plus 18 (4d8) radiant damage. Healing Touch (3/Day). The movanic touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness. Battle Cry (1/Day). Each creature of the movanic's choice that is within 30 feet of it, can hear it, and not already affected by the battle cry, gain advantage on attack rolls until the start of the movanic's next turn . The movanic can then make one attack as a bonus action.
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Mevonics are soldier like angels who fight all those who oppose the forces of good in the Material Plane, Shadowfell, Feywild, as well as any other plane. The movanic is the closest type of angel to humans, they have dark hair with dark eyes and a snow-white skin. They may also have a scars on their faces as they keep them as a reminder for both them and the enemy of their previous combats.
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