Mountain Sheep (3.5e Creature)
Mountain Sheep | Mountain Sheep, Gargantuan | Mountain Sheep, Colossal | |
---|---|---|---|
Size/Type: | Huge Magical Beast | Gargantuan Magical Beast | Colossal Magical Beast |
Hit Dice: | 9d12+90 (148 hp) | 19d12+228 (351 hp) | 28d12+392 (574 hp) |
Initiative: | +2 | +2 | +2 |
Speed: | 40 ft. (8 squares) | 40 ft. (8 squares) | 40 ft. (8 squares) |
Armor Class: | 31 (+2 Dex, +24 natural, -2 size), touch 10, flat-footed 32 | 36 (+2 Dex, +28 natural, -4 size), touch 8, flat-footed 34 | 37 (+2 Dex, +33 natural, -8 size), touch 4, flat-footed 35 |
Base Attack/Grapple: | +6/+42 | +14/+58 | +21/+71 |
Attack: | Gore +32 melee (1d8+42) | Gore +42 melee (2d6+48) | Gore +49 melee (3d6+54) |
Full Attack: | 2 Gore +32 melee (1d8+42) | 2 Gore +42 melee (2d6+48) | 2 Gore +49 melee (3d6+54) |
Space/Reach: | 15 ft./10 ft. | 20 ft./15 ft. | 30 ft./20 ft. |
Special Attacks: | Breath Weapon 60ft. line of fire, or 30ft. cone of cold | Breath Weapon 60ft. line of fire, or 30ft. cone of cold | Breath Weapon 60ft. line of fire, or 30ft. cone of cold |
Special Qualities: | Ferocity, low-light vision, Darkvision 60 ft., scent, DR 5/magic, SR 19, Cold Resistance 10, Fire Resistance 10, Underbelly, Breath Weapon (DC 24) | Ferocity, low-light vision, Darkvision 60 ft., scent, DR 10/magic, SR 29, Cold Resistance 10, Fire Resistance 10, Underbelly, Breath Weapon (DC 31) | Ferocity, low-light vision, Darkvision 60 ft., scent, DR 15/magic, SR 35, Cold Resistance 10, Fire Resistance 10, Underbelly, Breath Weapon (DC 38) |
Saves: | Fort +16, Ref +8, Will +9 | Fort +23, Ref +13, Will +14 | Fort +30, Ref +18, Will +19 |
Abilities: | Str 67, Dex 14, Con 31, Int 6, Wis 13, Cha 12 | Str 75, Dex 14, Con 35, Int 6, Wis 13, Cha 14 | Str 83, Dex 14, Con 39, Int 6, Wis 13, Cha 16 |
Skills: | Listen +13, Sense Motive +7, Spot +13 | Listen +23, Sense Motive +12, Spot +23 | Listen +32, Sense Motive +16, Spot +32 |
Feats: | Alertness, Endurance, Iron Will | (same) | (same) |
Environment: | Temperate Mountains | Temperate Mountains | Temperate Mountains |
Organization: | pair (1 huge plus 1 gargantuan) | pack (2-3 plus 1-2 huge) | Solitary, pair |
Challenge Rating: | 19 | 24 | 28 |
Treasure: | Standard | Standard | Standard |
Alignment: | Always Neutral evil | Always Neutral evil | Always Neutral evil |
Advancement: | 10-18(Huge) | 19-27(Gargantuan) | 28-36(Colossal) |
Level Adjustment: | — | — | — |
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Combat
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Ferocity(Ex): A mountain sheep is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Breath Weapon (Su): A mountain sheep has two types of breath weapon, a line of fire and a cone of cold. Creatures within a cone of cold must succeed on a Fortitude save or be slowed. A mountain sheep's breath weapon deals 1d10/4 HD.
Underbelly (Ex: If the mountain sheep is tickled on it's underbelly (touch attack), it must succeed a DC 50 fortitude save or instantly fall asleep for 2d8 rounds.
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→ CR 19
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→ CR 24
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→ CR 28
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gollark: Impossible.
gollark: ????????
gollark: No, I don't think you'd need those.
gollark: > it is certainly impossible to be completely indistinguishable, as you'd have to change out the DNA of each and every cell in your bodyYou *could* probably do it to a "good enough" standard.
gollark: What if I carry around a portable DNA analyzer? WHAT THEN?
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