Mountain Sheep (3.5e Creature)

Mountain SheepMountain Sheep, GargantuanMountain Sheep, Colossal
Size/Type: Huge Magical BeastGargantuan Magical BeastColossal Magical Beast
Hit Dice: 9d12+90 (148 hp)19d12+228 (351 hp)28d12+392 (574 hp)
Initiative: +2+2+2
Speed: 40 ft. (8 squares)40 ft. (8 squares)40 ft. (8 squares)
Armor Class: 31 (+2 Dex, +24 natural, -2 size), touch 10, flat-footed 3236 (+2 Dex, +28 natural, -4 size), touch 8, flat-footed 3437 (+2 Dex, +33 natural, -8 size), touch 4, flat-footed 35
Base Attack/Grapple: +6/+42+14/+58+21/+71
Attack: Gore +32 melee (1d8+42)Gore +42 melee (2d6+48)Gore +49 melee (3d6+54)
Full Attack: 2 Gore +32 melee (1d8+42)2 Gore +42 melee (2d6+48)2 Gore +49 melee (3d6+54)
Space/Reach: 15 ft./10 ft.20 ft./15 ft.30 ft./20 ft.
Special Attacks: Breath Weapon 60ft. line of fire, or 30ft. cone of coldBreath Weapon 60ft. line of fire, or 30ft. cone of coldBreath Weapon 60ft. line of fire, or 30ft. cone of cold
Special Qualities: Ferocity, low-light vision, Darkvision 60 ft., scent, DR 5/magic, SR 19, Cold Resistance 10, Fire Resistance 10, Underbelly, Breath Weapon (DC 24)Ferocity, low-light vision, Darkvision 60 ft., scent, DR 10/magic, SR 29, Cold Resistance 10, Fire Resistance 10, Underbelly, Breath Weapon (DC 31)Ferocity, low-light vision, Darkvision 60 ft., scent, DR 15/magic, SR 35, Cold Resistance 10, Fire Resistance 10, Underbelly, Breath Weapon (DC 38)
Saves: Fort +16, Ref +8, Will +9Fort +23, Ref +13, Will +14Fort +30, Ref +18, Will +19
Abilities: Str 67, Dex 14, Con 31, Int 6, Wis 13, Cha 12Str 75, Dex 14, Con 35, Int 6, Wis 13, Cha 14Str 83, Dex 14, Con 39, Int 6, Wis 13, Cha 16
Skills: Listen +13, Sense Motive +7, Spot +13Listen +23, Sense Motive +12, Spot +23Listen +32, Sense Motive +16, Spot +32
Feats: Alertness, Endurance, Iron Will(same)(same)
Environment: Temperate MountainsTemperate MountainsTemperate Mountains
Organization: pair (1 huge plus 1 gargantuan)pack (2-3 plus 1-2 huge)Solitary, pair
Challenge Rating: 192428
Treasure: StandardStandardStandard
Alignment: Always Neutral evilAlways Neutral evilAlways Neutral evil
Advancement: 10-18(Huge)19-27(Gargantuan)28-36(Colossal)
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...


Combat


:

Ferocity(Ex): A mountain sheep is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Breath Weapon (Su): A mountain sheep has two types of breath weapon, a line of fire and a cone of cold. Creatures within a cone of cold must succeed on a Fortitude save or be slowed. A mountain sheep's breath weapon deals 1d10/4 HD.

Underbelly (Ex: If the mountain sheep is tickled on it's underbelly (touch attack), it must succeed a DC 50 fortitude save or instantly fall asleep for 2d8 rounds.


Back to Main Page 3.5e Homebrew Creatures CR 19
Back to Main Page 3.5e Homebrew Creatures CR 24
Back to Main Page 3.5e Homebrew Creatures CR 28 ,

gollark: Impossible.
gollark: ????????
gollark: No, I don't think you'd need those.
gollark: > it is certainly impossible to be completely indistinguishable, as you'd have to change out the DNA of each and every cell in your bodyYou *could* probably do it to a "good enough" standard.
gollark: What if I carry around a portable DNA analyzer? WHAT THEN?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.