Morgrem (5e Creature)

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Morgrem

Small fey, any alignment


Armor Class 15 (natural armor)
Hit Points 99 (18d6 + 36)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 12 (+1) 14 (+2) 13 (+1)

Skills Sleight of Hand +4
Senses passive Perception 14
Languages Sylvan, understands Common but doesn't speak it
Challenge 3 (700 XP)


Frisk. The morgrem can make a Dexterity (Sleight of Hand) check as a bonus action.

Outsize Strength. While grappling, the morgrem is considered to be Medium. Also, wielding a heavy weapon doesn't impose disadvantage on its attack rolls.

ACTIONS

False Surrender. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. This attack can't gain disadvantage from any source.



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gollark: Use rail for long journeys and drones for short intracity journeys.
gollark: Or ship energy cells by drone.
gollark: Just have an RTG, waypoint and charger.
gollark: You could set up charging stations on important routes.
gollark: Linked cards would allow you to entirely ignore routing but can't do navigation.
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