Molecular Combustion (3.5e Spell)

3e Summary::The spell speeds up the molecules of everything in the spell's way, causing them to explode. Every creature(s)/object(s) in the way of the spell explode: creatures die if their HD is lower than half your caster level or get (half your caster level, minimum 1)d6 hit points damage if their HD is half your caster level or more, objects become broken (magical object can negate the effect by succesful will save). If you use this spell on building or part of a building you cause 1d6 per caster level without limit to the damage.

Molecular Combustion
Transmutation
Level: Clr 7, Destruction 5, Sor/Wiz 6
Components: V, S
Casting time: 1 standard action
Effect, or Area: Ray or Burst (your decision) from you to the direction you pointing to
Saving Throw: Reflex negates
Spell Resistance: Yes


Divine Focus: If casted by Cleric, its divine symbol is needed.



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Cleric
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.