Mob of Thugs (5e Creature)

Mob of Thugs

Gargantuan swarm of medium humanoids (any race), any non-good alignment


Armor Class 11 (leather armor)
Hit Points 232 (16d20+64)
Speed 30 ft.


STR DEX CON INT WIS CHA
25 (+7) 11 (+0) 18 (+4) 10 (+0) 10 (+0) 11 (+0)

Skills Intimidation +4
Damage Vulnerabilities area effect attacks
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 10
Languages any one language (usually common)
Challenge 9 (5,000 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium humanoid. The swarm can't regain hit points or gain temporary hit points.

ACTIONS

Maces. Melee Weapon Attack: +11 to hit, reach 0 ft., all creatures in the swarm's space. Hit: 21 (4d6 + 7) bludgeoning damage. If the target is a creature, it is also grappled (escape DC 17).


A mob of semi-coordinated, interchangeable low-grade thugs.


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