Missiles of Matter Disruption (3.5e Spell)

3e Summary::Destructive energy is thrown from your hands, destroying nearly everything the missiles hit.

Author: DemonMonkeyBoy

Missiles of Matter Disruption
Evocation
Level: Sor/Wiz 2
Components: V, S, M
Casting time: 1 Action
Range: Short (25ft + 5ft per level)
Target: Up to five creatures or objects, no two of which can be more than 15ft apart
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes

This spell creates 1 missiles for every three caster level gained starting at 1st, max of 5 missile at 9th each doing 1d6 points of damage.

With a range touch attack you can strike both creatures and objects. On a successful hit the missile can effect up to 1 cubic foot of non-living matter. The spell might only disintegrate part of an object. The objects hardness does not apply when taking damage. Only magical items or items worn by a creature receive a saving throw, using the owners or the items which every is higher. The missiles effects even magical matter or energy of magical nature, such as forceful hand or a wall of force, but not a globe of invulnerability or an antimagic field.

Material Components: A pinch of dust from a pulverized lodestone.



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