Minior (5e Creature)

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Minior

Tiny elemental, any alignment


Armor Class 15 (12 when Shields Down is in effect) (natural armor)
Hit Points 36 (8d4 + 16)
Speed 0 ft., fly 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 16 (+3) 15 (+2) 14 (+2)

Damage Vulnerabilities cold, lightning
Damage Resistances fire, poison
Senses passive Perception 12
Languages Terran, understands Common but cannot speak it
Challenge 1 (200 XP)


Shields Down. When the minior gets below half its hit points, its outer shell is destroyed. Its attack bonus increases by +2 and its AC decreases as stated above.

ACTIONS

Tackle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

REACTIONS

Explosion. When a creature takes the killing strike against the minior, the minior explodes, dealing 13 (2d12) piercing damage as rock shards fly everywhere.

Minior are created in the atmosphere, unlike regular meteorites. The minerals in the atmosphere undergo some kind of mutation that grows into first a core, then a shell over the core, keeping the core safe from most dangers. On really extreme occasions, however, a minior could be found without the shell on it wandering around.


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