Minigoblin (5e Creature)

Minigoblin

Tiny humanoid (goblinoid), lawful evil


Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 20 ft.


STR DEX CON INT WIS CHA
3 (-4) 14 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)

Saving Throws Dex +4
Skills Acrobatics +6, Stealth +6
Senses darkvision 60 ft., passive Perception 8
Languages Common, Goblin
Challenge 0 (10 XP)


Nimble Escape. The minigoblin can take the Disengage or Hide action as a bonus action on each of its turns.

ACTIONS

Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.


Minigoblins are small and ugly creatures that rarely, if ever, rise above the average boot. The diminutive minigoblins are mocked by all others of their kind, including goblins.

Tiny Monarchies. Minigoblins settle wherever they can fit, including inside the constructions of larger humanoids. Colonies of minigoblins naturally stratify into numerous complex castes, and individuals constantly vie for the favour of a monarch. Minigoblins are very strict about this monarchy and can almost always be found fawning in the court of their monarch.


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gollark: In that case... I didn't want to have to do this, but I'll have to release SCP-6052.
gollark: You're infected with SCP-055.
gollark: Unlikely. I make sure to wash the circuits clean with soap and water every day to purge it of infections.
gollark: I checked it on my pocket calculator, and it's only something like 12%, which is below 50% so it obviously can't happen.
gollark: It's the only way to stop your madness.
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