Mind Kill (5e Spell)
The target must make a DC 20 Intelligence saving throw, or take 5d12 Necrotic damage, and become incapacitated for the duration of the spell, or until dispelled. Targets also become affected by Confusion; re-roll if you get a 6. Up to 10 creatures may be effected at a time. Casting on an 11th target snaps the 1st target back to reality. Undead and constructs are immune to this spell.
6th-level necromancy | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S, M (A drop of blood, and rubies worth at least 250 gp, which the spell consumes) |
Duration: | 4 hours |
Scrambles minds.
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