Mikitaka Hazekura (JJBA Supplement)
Mikitaka Hazekura
Small humanoid (Human), chaotic neutral Armor Class 13
Skills Acrobatics +5, Arcana +2, Deception +4, Perception +3 Stand Proud Focus. Mikitaka takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also has advantage on saving throws against being Charmed, Frightened, and Paralyzed. Exchange Blows. When Mikitaka takes damage from a hostile creature or as a bonus action, they make a DC 11 Constitution saving throw. On a success, he can make 1 additional melee attack on each of their turns. He can only have up to 2 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. They may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. Exploit the Armor. When Mikitaka successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5. Actually, I'm an alien. Mikitaka can not see Stands. ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage. Earth, Wind, and Fire. Mikitaka transforms into any item of his choice, which he can move and manipulate at will, or into a single creature with a CR or level lower than 2.
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