Mighty Weapon (3.5e Spell)

The weapon you touch is suddenly encased in a filmy halo that only you can see, extending out from the weapon to a distance of several inches. Mighty weapon increases the damage of a melee melee weapon by one size category without increasing the dimensions or weight of the weapon.

Mighty Weapon
Transmutation
Level: Paladin 1, Sorcerer 2, Wizard 2
Components: V, S, AF
Casting time: 1 standard action
Range: Touch
Duration: 1 minute/level
Saving Throw: None (object)
Spell Resistance: No (object)

Refer to Table 2-2: Increasing Damage by Weapon Size (Dungeon Master's Guide, p. 28) to determine the new damage code for the weapon.

Focus: A melee weapon.


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Paladin
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.