Mighty Bow (5e Equipment)

This page is incomplete and/or lacking flavor. Reason: Better than any SRD weapon. Longer reload doesn't keep a player from just switching to another weapon, effectively granting free extra damage. Many features are nonsense as well.


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Mighty Bow

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Mighty Bow180gp2d6+Str8lbAmmunition (range 60/80), Martial, Special, Two Handed, Crit 19-20, Masterwork

A mighty Bow is made to be much thicker and sturdier than a standard longbow, able to shoot larger arrows at a much higher velocity, albeit at a shorter range. Mighty Bows are considered +1 Masterwork Weapons



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Using a Mighty Bow.

  1. Requires a round to reload, or a DC 15 STR check to reload as a bonus action, due to the dense wooden shaft needing effort to flex.



gollark: So, golds are set higher but other stuff is set the same but affected by ratios? I kind of doubt that.
gollark: Doesn't mean they'd be caveblockers or something.
gollark: The market probably runs on a combination of ratios and preset prices right now. This is just a guess though.
gollark: Anyway, could golds *really* be as common as nocturnes if they were bred less? I don't think so.
gollark: I believe they're automatically adjusted based on... something.
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