Miasma of Pestilence (3.5e Spell)

A powerful aura of death and disease emerges from the blightmancer. All targets who enter the miasma suffer a -2 to hit and their movement speed is halved. This effect lasts until the target leaves the miasma or makes a successful Will save at the beginning of their turn. A new Will save is required for each turn. This has no effect on undead and creatures who do not need to breathe.

Miasma of Pestilence
Necromancy
Level: Blackguard 3, Blightmancer 3, Dread Necromancer 3
Components: V, S, F
Casting time: 1 standard action
Range: 20 foot radius
Area: 20 foot radius
Duration: 5 rounds + 1 round/2 blightmancer levels
Saving Throw: Will negates
Spell Resistance: No

This spell still functions underwater, but will only affect targets who breathe through the water itself (ie: a shark that breathes through its gills, but not the orc holding his breath).

If the blightmancer moves, the aura moves with him. If this movement would place a new creature into the miasma, that creature takes the Will save as normal on its next turn.

Focus: Live maggots. Three for the inital casting, then one for each round after the 5th.



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Blackguard
Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Blightmancer

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.