Mercy's Wrath (3.5e Spell)

This spell was created to protect the masses in time of war or bandits raiding small towns. Upon completing this spell all weapons, whether they are natural or man made, within the selected areas only do nonlethal damage. The wielder of any melee weapon is allowed a Will save to make his weapon do normal damage for each attack.

Author: DemonMonkeyBoy

Mercy's Wrath
Enchantment
Level: Brd 4, Clr3, Sor/Wiz 4
Components: V,S, F,DF
Casting time: 1 Action
Range: Medium (100+10ft/lvl)
Area: 2 ten ft cubes / lvl (S)
Duration: 10 min/lvl
Saving Throw: Special see text
Spell Resistance: Special, object only

If the wielder of an affected weapon attacks anybody that can not attack in return or are in some way helpless or defenseless (i.e., because they are cowering, afraid (Fear), unconscious, etc.), the attacker will need to make another Will save. On a successful save the attacker will take 1d4 points of nonlethal damage per two caster levels. If this save fails, then the attacker falls unconscious for 1d4 rounds. If the attacker falls unconscious for these reasons, the magic will still protect them in their unconscious state, but if anybody attacks the newly-fallen opponent with a melee weapon, the second attacker will receive the same amount of damage back though their weapon with no save.

Arcane Focus: Any small toy that has been damaged by a weapon of war.



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