Mercurial Weapons (3.5e Equipment)

Mercurial Weapons

"Hitting monsters is good, hitting monsters harder is better!"

These blades hide a secret reservoir of quicksilver (also called mercury by alchemists) that runs along the interior of the blade in a slender channel. When the blade is vertical, the mercury swiftly fills an interior bulb in the haft, but when swung, the heavy liquid flows out into the blade, making it heavier. This effect increases the Critical Multiplier by +2. Due to its design, only long straight bladed weapons can be made in this fashion.

Mercurial weapons are always classified as Exotic Weapons. In non-proficient hands, this shifting mass penalizes the wielder by an additional -2 penalty on attack rolls, beyond the normal -4 non-proficient penalty for using an exotic weapon untrained.

Due to the complex design of the weapon type and the dangers of mercury, its DC to make is increase by +5. All Mercurial Weapons are of masterwork quality and cost an additional +300gp.

Mercurial Weapons have the same hit points per inch of thickness and hardness as its base weapon. Also this type of weapon can be made of any metallic material it could normally be made of.

Stats for Medium Sized Masterwork Mercurial Weapons

Type of Mercurial WeaponUnenchanted Item CostDamage Threat RangeOriginal Crit. Multiplier New Crit. Multiplier
Longsword625 gp1d819-20x2x4
Greatsword650 gp2d619-20x2x4
Bastard Sword635 gp1d1019-20x2x4



Back to Main Page 3.5e Homebrew Equipment Weapons --Korminor 21:58, 6 December 2011 (MST)

gollark: That sort of insanity would lead to a ton of remote code execution vulnerabilities, nobody.
gollark: ```cstatic void* LOCATION_AT_WHICH_NEXT_DATA_IS_TO_BE_STORED = 0;void* malloc(long unsigned int size) { void* laser_bees = LOCATION_AT_WHICH_NEXT_DATA_IS_TO_BE_STORED; LOCATION_AT_WHICH_NEXT_DATA_IS_TO_BE_STORED = (void*)((long unsigned int)LOCATION_AT_WHICH_NEXT_DATA_IS_TO_BE_STORED + size); return (void*)laser_bees;}```
gollark: *Especially*, say, network drivers and webapps.
gollark: Your application needs to not randomly break or corrupt everything or overwrite things if it receives unexpectedly large input.
gollark: Haskell programmers, mostly.
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