Master of Illusion (3.5e Optimized Character Build)

Introduction

Under Work

gollark: Any other achievement ideas?
gollark: Yes.
gollark: Joining random clauses together?
gollark: I was thinking more remixing random T&C bits than Markov-chaining it, but sure?
gollark: Also, the infipage has been improved and now should not reach the bottom as much.

References

PHB, DMG, MM, Complete mage (Master Specialist), Races of Stone (schadowcraft mage)

Game Rule Components

Items

Headband of intellect +6, Tome of Clear Thought +5, Bracers of armor +8, Gloves of Dexterity +6, Cloak of Resistance +5

Progression

Starting Ability Scores (Before Racial Adjustments): Max into INT. 2-nd choice into CON, 3-rd into DEX

Race (Templates): Gnome (forest)

Starting Racial Traits: STR -2, CON +2

Level Class Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1Wizard 10002Spell Focus (Illusion)Summon familiar, Scribe ScrollSchool of specialization (Illusion), Prohibited schools: Evocation and Necromancy. Expand Spellcraft, Knowledge (arcana) and Concentration for max. Bluff and Hide until they reach 4.
2Wizard 21003
3Wizard 31113Heighten spell
4Wizard 3, Master Specialist 11115Skill Focus (spellcraft)Ability increase INT
5Wizard 3, Master Specialist 22116Expanded spellbook
6Wizard 3, Master Specialist 32226Extend SpellGreater Spell Focus
7Wizard 3, Master Specialist 43227Minor school esoterica
8Wizard 3, Master Specialist 53227Expanded spellbookAbility increase INT
9Wizard 3, Master Specialist 5, Shadowcraft Mage 13229AnyCloack of shadow
10Wizard 3, Master Specialist 5, Shadowcraft Mage 242210Silent Illusion
11Wizard 3, Master Specialist 5, Shadowcraft Mage 343310Shadow Illusion
12Wizard 3, Master Specialist 5, Shadowcraft Mage 453311Any Spell FocusExtend IllusionAbility increase INT
13Wizard 3, Master Specialist 5, Shadowcraft Mage 553311Powerful shadow magic
14Wizard 3, Master Specialist 5, Shadowcraft Mage 5, Archmage 153313High Arcana (Mastery of Shaping)
15Wizard 3, Master Specialist 6, Shadowcraft Mage 5, Archmage 164414AnyCaster level increase +1
16Wizard 3, Master Specialist 6, Shadowcraft Mage 5, Archmage 274415High Arcana (Mastery of Elements)Ability increase INT
17Wizard 3, Master Specialist 7, Shadowcraft Mage 5, Archmage 274415Moderate school esoterica
18Wizard 3, Master Specialist 8, Shadowcraft Mage 5, Archmage 284416AnyExpanded spellbook
19Wizard 3, Master Specialist 9, Shadowcraft Mage 5, Archmage 285516Caster level increase +1
20Wizard 3, Master Specialist 10, Shadowcraft Mage 5, Archmage 295517Major school esotericaAbility increase INT

Highlights

DC for Illusion spells: 10 + spell Lvl + 1 (race) + 13 (assuming 18 initial int) + 2 (spell focus) = 26-35 (Or 28-37 if spell have DC "Will disbelief")

With Shadow illusion and powerful shadow magic you can cast figment spells like a shadow evocation or conjuration. After your targets disbelief(!) they work, but with 20%+spell level*10% reality. For example, minor image (2-nd lvl spell) can copy any up to 1-st lvl evocation, or conjuration (summoning/creation) spell (reality 40%). Highten spell is your best friend. And better. Shadow-casted fireball is still illusion with "Will disbelief", and you can use skills of Archmage to change it.

Munchkin-Size Me

You may chose all 5 lvl of Archmage. If one will be spellpower, you lose only Major esoterica. Some of Arch High arcana is worth it.

Limitations

To be honest, its may be a typical Evoker witch only one prohibited school.

DM Counters

If anything wants Fortitude or Reflex save, you have very small chance to survive. But remember. You are illusionist. If enemy see you, you are not worth your hat.

Miscellaneous

Fell free to comment here. - Your grammar is terrible. - I agree with the former comment.


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