Master Hook-Slinger (4e Paragon Path)

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Master Hook-Slinger

Let him charge. Makes them fall harder.

Prerequisite: Kor, Hook Trickster feat

To the Kor of Zendikar, hooks aren't just climbing tools. They are fearsome weapons, useful both to tear flesh and tangle legs. The hook's versatility made it a trademark weapon of the Kor, and only few will use other weapons in combat. The Master Hook-Slinger raises the hook to an even greater degree of power; it is no longer a mere weapon, it is an integral part of the combatant's attacks, mobility and defense. Be it knocking down the enemy while pulling yourself towards it or flinging around multiple creatures, you are a fearsome controller of the battlefield.

Kor Entanglers by Rhineville, on DeviantArt

Master Hook-Slinger Path Features

Hook-Slinger's Luck (11th Level): You may use the Luck of the Kor power on any result to reroll an attack roll made using a Hook.
Entangling Action (11th Level): When you spend an action point to take an extra action, all enemies within 2 squares of you fall prone.
Far Hook-Slinging (16th Level): While you wield a hook, it gains the heavy thrown property with a range of 5/10. You may recover the hook from any square within 2 squares of where it was thrown.

Positioning Sweep Master Hook-Slinger 4e Power Type::Attack 11
You fling your hook around, making enemies stumble and placing them just where you want them.
4e Power Usage::Encounter  Martial, Weapon
4e Power Action Type::Standard Action Close burst 2
Requirement: You must be wielding a hook
Target: Each enemy in burst
Attack: Strength Vs. Fortitude
Hit: 1[W] + Strength modifier, and you slide the target 1 square or knock it prone.

Battle Swing Master Hook-Slinger 4e Power Type::Utility 12
You swoop over to an unsuspecting enemy, readying for an attack.
4e Power Usage::Encounter
4e Power Action Type::Immediate Reaction Close burst 5
Trigger: An enemy within range misses an attack
Requirement: You must be wielding a hook
Effect: You shift to a square adjacent to the triggering enemy, and you gain combat advantage against all enemies adjacent to you until the end of your next turn.

[[Category:{{{keyword1}}} Power Source]]

Munda's Throw Master Hook-Slinger 4e Power Type::Attack 20
You grab an enemy with your hook, then forcefully fling it into one of its allies.
4e Power Usage::Daily  Martial, Weapon
4e Power Action Type::Standard Action Melee or Ranged weapon
Requirement: You must be wielding a hook
Target: One creature
Attack: Strength Vs. AC
Hit: 3[W] + Strength modifier, and you slide the target 5 squares. If this movement would move a creature into a square occupied by another creature, both take 1[W] + Strength modifier damage and fall prone.
Miss: Half damage, and you slide the target 1 square, dealing no additional damage.



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