Mass Harm (5e Spell)

A flood of negative energy flows from you into creatures around you. All creatures of your choice within range must make a Constitution saving throw. On a failed save, it takes 20d6 necrotic damage, and its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. On a successful save, a creature takes half as much damage, and its hit point maximum is not reduced. Damage from this spell cannot reduce a target's current or maximum hit points below 1.

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Mass Harm
9th-level Necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

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