Masquerade, Variant (5e Class)
Masquerade
<!-Introduction Leader->
Creating a
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Masquerade you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Masquerade level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Masquerade level after 1st
- Proficiencies
Armor: Light and medium armor
Weapons: Simple weapons, martial weapons
Tools: Thieves tools or Tinkerers tools
Saving Throws: Constitution and Charisma
Skills: =Choose two from Intimidation,Perception,Stealth,Religion,insight,history
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | At lvl 1 you can cast Disguise self without using a spell slot |
2nd | +2 | At lvl 2 you now can back stab your enemy with your knife for hit die that |
3rd | +2 | At lvl 3 you finally get to imbue your weapon with A magic rune provided by your subclass and you can cast invisibility without a slot once per short rest |
4th | +2 | Ability Score Improvement, At lvl 4 Window of Distraction. When an Allie hits an enemy you can compete with their perception role to get a back stab |
5th | +3 | At lvl 5 second attack |
6th | +3 | At lvl 6 on a successful Charisma check passing your voice DC 10 and DC 19 if you dont know this creatures language. on pass you know this creatures language |
7th | +3 | — |
8th | +3 | Ability Score Improvement, lvl 8 Cast ... on an enemy and it works like compelled duel |
9th | +4 | — |
10th | +4 | At lvl 10 you can into change into non-humanoid creature |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
<!-Class Feature->
<!-Class feature game rule information->
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<!-Subclass Feature->
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->
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<!-Class Option 1->
<!-For subclasses introduce this class option here->
- <!-Class Feature->
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- <!-Class Feature->
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- <!-Class Feature->
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<!-Class Option 2->
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
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- <!-Class Feature->
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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