Mary Sue (Character Concept)

Introduction

This is a concept I came up with a while ago when I asked how what would a generic Mary Sue look in core DnD. Mary has to be good at everything which I'm interpreting as being strong martially, magically, and socially.

gollark: pls latext \hbox{test}
gollark: pls latex test 1 2 3
gollark: pls latex test \space test2
gollark: pls latex test\spacetest2
gollark: Sad.

References

SRD and Unearthed Arcana.

Game Rule Components

Items

<- items used in this build ->

Progression

Str 10 Dex 15 Con 10 Int 13 Wis 8 Cha 15 (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Half-Elf (Minor Fey Bloodline):

Starting Racial Traits:

   Humanoid (Elf).
   Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
   Half-elf base land speed is 30 feet.
   Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
   Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
   +1 racial bonus on Listen, Search, and Spot checks.
   +2 racial bonus on Diplomacy and Gather Information checks.
   Elven Blood: For all effects related to race, a half-elf is considered an elf.
   Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
   Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.
   Level Adjustment: +0.
ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
FortRefWill
1stFighter 1+1+2+0+0Dodge, Weapon Finesse, Duel Wielding, Weapon Focus: Rapier, Frail (flaw), Inattentive (flaw)Fighter Feat
2ndFighter 1, Batttle Sorcerer 1+1+2+0+2noneSorcerer spell casting, Familiar: Cat (+3 Hide), Spells Learned: Resistance, Light, Disrupt Undead, True Strike, Protection against Evil<- other stuff ->
3rdFighter1, Battle Sorcerer2+2+2+0+3MobilitySpells Learned: Prestidigitation
4thFighter 1, Sorcerer 2, Half-Elf Paragon 1+2+2+2+3Still SpellElven Vision (+1 Spot & Search), Bonus Feat: Still spell+1 Charisma, +2 hide (Fey minor bloodline)
5thFighter 1, Sorcerer 3, Half-Elf Paragon 1+2+3+3+3noneSpells Learned: Color Spray
6thFighter 1, Sorcerer 4, Half-Elf Paragon 1+3+3+3+4Weapon Focus: RapierSpells Learned: Cat's Grace, Detect Magic
7thFighter 1, Sorcerer 4, Half-Elf Paragon 2+4+3+4+4nonePersuasion (+1 Gather Information & Diplomacy,+2 on all other Charisma based skills), Normal Sorcerer spells per day progression for this level
8thFighter 1, Sorcerer 5, Half-Elf Paragon 2+4+3+4+4Iron Will (from bloodline)Spells Learned: Eagles Splendor+1 Dex
9thFighter 1, Sorcerer 5, Half-Elf Paragon 2, Eldritch Knight 1+5+5+4+4Two-Weapon Fighting, Two-Weapon DefenseFighter feat (included)
10thFighter 1, Sorcerer 5, Half-Elf Paragon 2, Eldritch Knight 2++++<- feat(s) -><- class features gained -><- other stuff ->
11th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
12th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
13th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
14th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
15th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
16th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
17th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
18th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
19th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->
20th<- class, racial HD, or LA ->++++<- feat(s) -><- class features gained -><- other stuff ->

Other Components

<- anything not covered by the previous sections ->

Highlights

<- How and why this build works ->

Munchkin-Size Me

<- Take it to the next level ->

Side Notes

<- overview of additional info about this build ->

Limitations

<- conditions of when this build works ->

DM Counters

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous

<- Any other side notes that don't fit in the above sections. ->



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