Mankey (5e Creature)
Mankey
Small humanoid, any alignment Armor Class 15 (natural armor)
Skills Athletics +5, Intimidation +1 Vital Spirit. The mankey can't be put to sleep against its will. Anger Point. At the start of its turn, the mankey can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. ACTIONSMultiattack. The mankey makes two fist attacks. Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.
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gollark: What was that 1433 KST then?
gollark: Now I can.
gollark: Well, earlier it said I didn't have permission to view it.
gollark: It's pointless making it visible if you can't see inside it is what I mean.
gollark: The channel, that is.
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