Magpie (5e Creature)

Magpie

Tiny beast, unaligned


Armor Class 12
Hit Points 1 (1d4 - 2)
Speed 10 ft., fly 70 ft.


STR DEX CON INT WIS CHA
1 (-5) 14 (+2) 7 (-2) 10 (+0) 13 (+1) 9 (-1)

Skills Perception +3, Investigation +1
Senses passive Perception 13
Languages
Challenge 0 (10 XP)


ACTIONS

Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Swift Snatch. Once per turn, if the magpie is within 15 feet of another creature, it can use a bonus action to make a Sleight of Hand skill check to steal an item from that creature. The stolen item must be small enough for it to carry with its feet.


Magpie

Magpies are considered to be the most intelligent birds, if not the most intelligent non-magical animals, in the world. Since studies have began on them, they have been seen recognizing and mimicking humanoid speech, identifying their reflections within a mirror, and using tools to solve simple problems. Ornithologists have also proven that they are capable of feeling complex emotions similar to that of a human. Unfortunately, much like ravens and crows, a stigma has been placed on them throughout humanoid folklore and history, denouncing them as evil and associating them with witchcraft and ill fortune.


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gollark: Thanks!
gollark: I think this is technically possible to implement, so bee⁻¹ you.
gollark: This is underspecified because bee² you, yes.
gollark: All numbers are two's complement because bee you.
gollark: The rest of the instruction consists of variable-width (for fun) target specifiers. The first N target specifiers in an operation are used as destinations and the remaining ones as sources. N varies per opcode. They can be of the form `000DDD` (pop/push from/to stack index DDD), `001EEE` (peek stack index EEE if source, if destination then push onto EEE if it is empty), `010FFFFFFFF` (8-bit immediate value FFFFFFFF; writes are discarded), `011GGGGGGGGGGGGGGGG` (16-bit immediate value GGGGGGGGGGGGGGGG; writes are also discarded), `100[H 31 times]` (31-bit immediate because bee you), `101IIIIIIIIIIIIIIII` (16 bits of memory location relative to the base memory address register of the stack the operation is conditional on), `110JJJJJJJJJJJJJJJJ` (16 bit memory location relative to the top value on that stack instead), `1111LLLMMM` (memory address equal to base memory address of stack LLL plus top of stack MMM), or `1110NNN` (base memory address register of stack MMM).Opcodes (numbered from 0 in order): MOV (1 source, as many destinations as can be parsed validly; the value is copied to all of them), ADD (1 destination, multiple sources), JMP (1 source), NOT (same as MOV), WR (write to output port; multiple sources, first is port number), RE (read from input port; one source for port number, multiple destinations), SUB, AND, OR, XOR, SHR, SHL (bitwise operations), MUL, ROR, ROL, NOP, MUL2 (multiplication with two outputs).
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