Magno Root (5e Creature)

Magno Root

Small plant, unaligned


Armor Class 7
Hit Points 7 (3d6 - 3)
Speed 5 ft.


STR DEX CON INT WIS CHA
3 (-4) 4 (-3) 9 (-1) 1 (-5) 1 (-5) 4 (-3)

Damage Vulnerabilities fire
Damage Resistances bludgeoning
Condition Immunities blinded
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 5
Languages
Challenge 0 (10 XP)


Magnet Defense. If a creature attacks the root with a metal weapon, it has disadvantage on the attack roll.

False Appearance. While the root remains motionless, it is indistinguishable from a normal bush.

ACTIONS

Whip. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.


Magno roots are named after their metallic brown roots which have a very high magnetism.


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gollark: I should probably learn more about how hyperbolic geometry™ works but it turns out geometry is very hard™.
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gollark: It is kind of funny how so many of these predictions of the future end up being so inaccurate, though.
gollark: Cool. Though I'm not really a fan of the rounded-cornery aesthetic the outside seems to use.
gollark: I don't like wood, personally. Plastic's a great (set of) material(s).
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