Magnesium Titan (5e Creature)

Magnesium Titan

Gargantuan giant, chaotic good (20%), chaotic neutral (60%), or chaotic evil (20%)


Armor Class 16 (natural armor)
Hit Points 280 (17d20 + 102)
Speed 40 ft.


STR DEX CON INT WIS CHA
29 (+9) 15 (+2) 22 (+6) 10 (+0) 13 (+1) 13 (+1)

Saving Throws Str +15, Dex +8, Con +12
Skills Athletics +15, Perception +7
Damage Resistances fire
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 19
Languages Common, Ignan, Giant
Challenge 18 (20,000 XP)


Sand Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in desert terrain.

Brave. The giant has advantage on saving throws against being frightened.

Brute. When the giant hits with a melee weapon attack, the attack deals one extra die of the weapon's damage to the target (included in the attack).

Bear Hug. The giant has advantage on Strength (Athletics) checks made to initiate a grapple.

ACTIONS

Multiattack. The giant makes three fist attacks.

Fist. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +15 to hit, range 80/320 ft., one target. Hit: 29 (6d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Exploding Fists (Recharge 6). The giant builds up so much molten rock in its firsts, it causes an explosion within a 10-foot radius. For 1 minute, the giant's fist attacks deal an extra (4d6) fire damage.

Summon Fire Elemental (1/Day). The giant summons a fire elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes until it dies, or until its summoner dismisses it as an action.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the giant can make one melee weapon attack with advantage against the attacker. It may substitute the melee attack with a grapple attempt.

Magnesium titans are foul blooded behemoths who train by punching holes in mountainsides. Their skin is rough and dry, like sandstone, and glowing cracks, filled with molten rock, are strung about their fists and all around their glowing red-yellow eyes. They live among and rule over magnesium giants, as they are the most powerful in the tribe and spend their time, not spent training, fighting, or hunting, procreating.


Back to Main Page 5e Homebrew 5e Creatures

gollark: You're right. Hmm...
gollark: Modern democratic decision making processes problematic.
gollark: America bad.
gollark: Abortion good.
gollark: Free speech good lack of free speech bad.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.