Magic Missile, Improved (3.5e Spell)
3e Summary::A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d6+1 points of force damage.
Evocation [Force] | |
Level: | Sorcerer/Wizard 1, Red Mage 1, Mystic Warrior 1, Warmage 1 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | Up to ten creatures, no two of which can be more than 20 ft. apart |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
You gain an additional missile at every 2 caster levels (2 missiles at 4th level, 3 at 6th, 4 at 8th, 5 at 10th, etc), to a maximum of 10 missiles. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for spell resistance or roll damage. Each missile is seen as a different attack so for missile has to be rolled for.
This spell counts as Magic Missile for any spells, magic items, or abilities that protect against Magic Missile.
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