Mage Hunter (3.5e Class)

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Mage Hunter

Making a Mage Hunter

Alignment: Lawful good, Lawful Neutral.

Starting Age: Moderate.

Table: The Mage Hunter

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spells per Day
FortRefWill 1st2nd3rd4th
1st+1+1+0+2 Aura of AntiMagic, Detect Magic, Spell Sight lvl 1, Smite Magic 1/day
2nd+2+1+0+3
3rd+3+2+1+3 Aura of Spell Resistance lvl 1, Dispel Magic 1/day
4th+4+2+1+4 Counter Spell 1/day
5th+5+2+1+4 Smite Magic 2/day, Remove Enchantment 1/day
6th+6/+1+3+2+5 Spell Sight lvl 2, Aura of Spell Resistance lvl 2
7th+7/+2+3+2+5 Dispel Magic 1/day
8th+8/+3+3+2+6 Counter Spell 2/day
9th+9/+4+4+3+6 Remove Enchantment 2/day , Aura of Spell Resistance lvl 3
10th+10/+5+4+3+7 Smite Magic 3/day
11th+11/+6/+1+4+3+7 Dispel Magic 2/day, Spell Sight lvl 3
12th+12/+7/+2+5+4+8 Aura of Spell Resistance lvl 4
13th+13/+8/+3+5+4+8 Counter Spell 3/day
14th+14/+9/+4+6+4+9 Antimagic Field 2/day
15th+15/+10/+5+6+5+9 Remove Enchantment 3/day Smite Magic 4/day, Aura of Spell Resistance lvl 5
16th+16/+11/+6/+1+6+510 Counter Spell 4/day, Dispel Magic 3/day
17th+17/+12/+7/+2+7+5+11 Antimagic Field 4/day
18th+18/+13/+8/+3+7+6+12 Aura of Spell Resistance lvl 6
19th+19/+14/+9/+4+8+6+13 Dispel Magic 4/day
20th+20/+15/+10/+5+8+6+14 Smite Magic 5/day,Counter Spell 5/day, Antimagic Field At Will.

Class Skills (3 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Planes) (Int), Knowledge (Arcane) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis).

Class Features

All of the following are class features of the Mage Hunter.

Weapon and Armor Proficiency: Mage Hunters are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light)

Aura of AntiMagic (Ex): The power of a Mage Hunter’s Aura of AntiMagic (see the detect good spell) is equal to her Mage Hunter level.

Detect Magic (Sp): At will, a Mage Hunter can use Detect Magic, as the spell.

Spell Sight (Sp): At will, a Mage Hunter can use Spell Sight to see spells that help or hinder people that are cast on someone. at lvl 1 you can see lvl 0-2 spells, at lvl 2 you can see 0-5 at lvl 3 you can see 0-9.

Smite Magic (Su): Once per day, a Mage Hunter may attempt to smite magic with one normal melee attack. She adds her Wisdom bonus (if any) to her attack roll and deals 2 extra point of damage per Mage Hunter level, and stops their use of casting for rounds equal to he Mage /hunter level. If the Mage Hunter accidentally smites a creature that is not magic, the smite has no effect, but the ability is still used up for that day.

At 5th level, and at every five levels thereafter, the Mage Hunter may smite magic one additional time per day, as indicated on Table: The Mage Hunter, to a maximum of five times per day at 20th level.

Aura of Spell Resistance (Su): At 2nd level, a Mage Hunter gains a bonus equal to five points per Aura of Spell Resistance level on all Spell Resistance Checks, any allies within 10 feet of her also gain this aura.

Dispel Magic (Su): As per spell Dispel Magic.

Counter Spell (Su): A Mage Hunter can access some of her inner Null zone and resist magic she knows is targeting her. She can make an opposed spell caster check against a spell she knows is being cast on her or is aware that magic will target her. She must make a check of her Mage Hunter level + her Wis Modifier against the opponent's Caster level + Spell Level + his (Int for Wizards, Cha for Sorcerer, etc....).

Remove Enchantment (Sp): Enchantments seen through spell sight can be removed by concentrating for a round and passing a DC check.

Antimagic Field (Sp): As per spell Antimagic Field.

Associates: a Mage Hunter will never knowingly associate with unregistered Mage characters, nor will she continue an association with someone who consistently offends her moral code.

Mage Hunter's Mount

Ex-Mage Hunters

A Mage Hunter who Knowingly allows a mage togo un registered, or perform restricted magic, or who grossly violates the code of conduct loses all Mage Hunter spells and abilities. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description), as appropriate.

Like a member of any other class, a Mage Hunter may be a multiclass character, but multiclass Mage Hunters face a special restriction. A Mage Hunter who gains a level in any class other than Mage Hunter may never again raise her Mage Hunter level, though she retains all her Mage Hunter abilities.

Epic Mage Hunter

Table: The Epic

Hit Die: d

LevelSpecial
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30th
+ Int modifier skill points per level.

:

:


Bonus Feats: The epic gains a bonus feat (selected from the list of epic bonus feats) every levels after 20th.

Epic Bonus Feat List: .

Mage Hunter Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Mage Hunter

Religion: .

Other Classes: .

Combat: .

Advancement: .

Mage Hunters in the World

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Mage Hunter Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Mage Hunters in the Game


Adaptation: .

Sample Encounter: .

EL : .



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