Mage's Minute Meteors (3.5e Spell)

This spell allows the caster to create tiny globes of fire, one for each caster level (to a maximum of 10). When the meteors meet with any solid surface, they each deal 2d4 points of fire damage to the creatures or objects so hit. Any creature or flammable object that takes damage form at least one meteor, must abide by the rules of catching fire, except that the fire lasts only for 1d4 rounds, base DC 15.

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Author: Diogo Fernandes (yarethon)

Mage's Minute Meteors
Evocation [Fire]
Level: Sor/Wis 3
Components: V,S,M,F
Casting time: 1 standard action
Range: Medium (100ft +10ft/level)
Target: Up to five creatures or objects per round, no two of which can be more than 15 feet apart during that round.
Duration: 1 minute/level (D)
Saving Throw: Yes

Each meteor can strike only one creature or object, but more than one can hit the same target. If hit by multiple meteors, the target needs to save only once, but the save DC increases by +2 for every successful hit after the first during the same round.

The meteors are treated as ranged touch attacks, and those who miss their targets are treated as missing thrown splash weapons (Player's Handbook, pg 158) that land on a random adjacent square from the original target, dealing 1 point of fire damage to all within that square.

The meteors can be fired with a swift action (allowing 1 meteor per round to be fired) or as a full round action ( allowing up to 5 meteors per round to be fired). In either case the caster uses his full base attack bonus to all meteors.

The spell ends when all the fire spheres are gone, when the caster dismisses the spell or when the duration expires.

This Spell does not function underwater.

Material component: saltpetre (salitre) and sulfur (enxofre) rolled together with pitch.

Focus: A golden tube (100 gp).



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