Machine Lifeform, Adam (5e Creature)

Adam

Medium construct, neutral evil


Armor Class 11
Hit Points 26 (4d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 12 (+1) 12 (+1) 15 (+2)

Damage Resistances acid, fire
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 30 ft.; passive Perception 11
Languages Common
Challenge 10 (5,900 XP)


Aberrant Nature. Adam's creature type is simultaneously construct and aberration.

Adaptive Evolution (5 uses). When Adam is reduced to 0 hit points, he automatically regains all hit points. In addition, every use of this trait grants him additional traits and features. He obtains them in the following order:
First Use: Adam gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren’t adamantine. When he takes the Attack action, he can make two unarmed strikes instead of one. His AC increases to 12.
Second Use: Adam gains advantage on saving throws against spells and other magical effects. His AC increases to 13.
Third Use: As a reaction, Adam can add 5 to his AC against one ranged weapon or spell attack that would hit him. To do so, he must be able to see his attacker. His AC increases to 14.
Fourth Use: As a bonus action, Adam can teleport up to 100 feet to an unoccupied space he can see. When he takes the Attack action, he can make four energy bolt attacks or four unarmed strikes. His AC increases to 15.
Fifth Use: Adam becomes immune to bludgeoning, piercing and slashing damage from nonmagical attacks that aren't adamantine. His attacks are treated as magical for the purpose of overcoming damage resistance. His AC increases to 16.
Adam dies only if he is reduced to 0 hit points and has no uses of this trait remaining.

False Appearance. Adam is indistinguishable from an ordinary human. Any creature observing him must make a DC 16 Wisdom (Insight) check to determine that he is a construct.

Immutable Form. Adam is immune to any spell or effect that would alter his form.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Energy Bolt. Ranged Weapon Attack: +5 to hit, range 60/180 ft., one target. Hit: 6 (1d10 + 1) radiant damage.


The machine lifeform called Adam is an enigma. Born from the machine collective's desires and bearing a deep-seated interest in humanity, he acts as a leader to his kind while using them in the pursuit of his own inscrutable goals.

False Life. To the unaware, Adam seems wholly human. He has the appearance of a white-haired young man, he is warm to the touch, he expresses emotion and self-awareness, and he bleeds if cut. Yet his appearance is a falsehood, and beneath his charming exterior he is every bit as mechanical as any other machine lifeform.

Flawed Emulation. Adam’s fascination with humanity leads him to collect books, scrolls, and other sources of information on human history, culture and customs. He ravenously devours this knowledge in an effort to emulate humankind, and fancies himself like something of an expert on humanity. Yet much like his appearance, his understanding of these things ring false: he takes metaphors literally and parables at face value.

Furthermore, he believes that the core of humanity is evil. He considers anger, envy, and similar negative emotions to be the natural state of humans, and he will commit acts of wanton cruelty to provoke those emotions in his victims so that he can study them.

Dangerous Infant. These statistics represent Adam shortly after his birth: a naked, disoriented creature that can barely string two words together and understands little of the world around him. He initially poses little threat, but if he comes under attack he rapidly grows more powerful and dangerous as he adapts to the threats facing him.

For a more powerful version of Adam, see Machine Lifeform, Adam Evolved (5e Creature).

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