Lumbering Zombie (5e Creature)

Lumbering Zombie

Medium undead, neutral evil


Armor Class 7
Hit Points 25 (3d8 + 12)
Speed 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 5 (-3) 18 (+4) 3 (-4) 5 (-3) 3 (-4)

Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 7
Languages understands all languages it knew in life but can't speak
Challenge 1/2 (100 XP)


Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Strangling Grasp. Melee Weapon Attack: +4 to hit (with disadvantage), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 13); until the grapple is broken, the zombie may use its action to automatically inflict 5 (1d6 + 2) damage each turn.


A variation on the standard zombie, this is the stiff but relentless corpse depicted in cinema. As a foe, it is of particular use in contrasting its style of threat versus that of the Nimble Skeleton.


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gollark: I'm very intelligent. I made my own IQ test and it said I had an IQ of 600.
gollark: I mean, *somewhat* opening it, but not *too* much.
gollark: You mean, what, "stop filtering sensory data according to your preconceptions" or something, I'm guessing?
gollark: You can't "empty your mind of concepts". What does that even *mean*?
gollark: Who knows.
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